Thread: Prone on Unconscious
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July 13th, 2022, 12:38 #1
Prone on Unconscious
I just noticed the new update makes you prone when you're dying or have too much nonlethal damage.
This is close to correct, but I just wanted to highlight one rule distinction:
If you are lying on the ground, you are prone. When prone, you take a –4 penalty to melee attack rolls. You also gain a +4 bonus to your Armor Class against ranged attacks but take a –4 penalty to your AC against melee attacks. If you are knocked down in zero gravity, you’re off-kilter (see page 276) instead of prone.bmos' extensions
he/them
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July 13th, 2022, 14:08 #2
It's always been 'Prone' upon taking lethal damage in the SFRPG ruleset. No way to tell whether you're in zero gravity or not but it's much more likely you aren't.
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July 13th, 2022, 16:22 #3
Actually in the round of hotfix updates that were just posted, ActionDamage.applyDamage was changed to auto-apply the Prone condition to the target of damage if they're dying or dead.
I agree that the ruleset doesn't have a 'rules toggle' for zero g/regular g rules (as nice as that would be), but there definitely was a change here.bmos' extensions
he/them
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July 13th, 2022, 16:27 #4
The change was a fix to the Prone condition not being applied anymore after the recent changes.
My bug report on the matter.
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July 13th, 2022, 17:22 #5bmos' extensions
he/them
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July 13th, 2022, 17:41 #6
Good looking out though, and I agree a global option to switch between grav and no grav would be cool to have.
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