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July 6th, 2022, 04:16 #1
Adventure modules and NPC records
When converting a module for Smiteworks (intent is that the Publisher will work with SW to put it in the regular store) from an existing physical/pdf product for 5E how are you supposed to handle things like NPC records?
For example, the module calls for "Elk" in the random encounters.
Do I copy to my module building campaign a local "elk", if so, do I grab from my Smitworks 5E MM module or from the 5E SRD?
Or, do I just create an encounter by pulling it from the MM/SRD module without first adding it to local NPCs?
I recall that for WotC modules, all the monsters are included. But I suspect for other companies like FGG,TLG, etc - you would grab the SRD versions?
If so, I guess EVERYONE (who would RUN the modulee) gets the SRD, right? So there is no need to add it to the adventure module or?
New to anything but utilities/AdventureCards and ruleset work so never gave it thought.
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July 6th, 2022, 04:37 #2
Think I answered my own question once I thought about it - if this is covered elsewhere and therefore serves no purpose, delete the thread
I would just LINK to the creature like: reference.npcdata.elk@* to match either SRD or MM etc as the user owns?
I am doing via WYSIWYG for once (previously did all NPC creation/lining in XML) so guessing it will be saved with "xxxx@SRD Bestiary"or whatever the mod is called and I can just hand edit the produced xml to anon it?
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July 6th, 2022, 08:54 #3
Use this tool https://forge.fantasygrounds.com/shop/items/101/view
And yes, you must use the SRD and not anything else when developing third party stuff.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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