PF2E Playlist
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  1. #11
    LordEntrails's Avatar
    Join Date
    May 2015
    -7 UTC
    Blog Entries
    I found this webpage, maybe it will help:

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

  2. #12
    bmos's Avatar
    Join Date
    Jun 2019
    Maine, USA
    Quote Originally Posted by Moon Wizard View Post
    I don't have that issue on my MacBook Pro running MacOS 10.15. (which is the OS I need to keep my MacBook on to ensure compatibility with older OS when building)
    It's not well known, but you can dual boot macOS versions.
    bmos' extensions
    he/him | Discord Tag: wil.thieme#3396

  3. #13
    It sounds like reasonable steps like changing the audio outputs in System Preferences don't work. Not sure if logging out and back in (without rebooting) or rebooting the Mac helps.

    Is there any other audio produced by FGU? I don't think I even pay attention to the dice rolling sounds so I haven't noted if any other audio is even available. If so, it would be helpful to know if that audio plays or if it's just the dice sounds. If it's only dice rolling that does it, I guess we'll never know.

    Does audio for other applications work at the same time the dice rolling audio cuts out? Can you tell if audio for Intel vs. Apple Silicon apps work or doesn't work?

    To find any Intel-specific apps running on your Mac mini:

    1. Launch Activity Monitor.
    2. Select the "CPU" tab.
    3. Sort by the "Kind" column. If the "Kind" column is not present, use View menu > Columns > Kind to enable it. It may only be available on Apple Silicon Macs; I didn't see it on an Intel Mac.
    4. Try to use "Intel" and "Apple" apps to play audio and note the results.

    If only "Intel" apps like FGU fail to play audio, I would suggest using the Apple Feedback Assistant app with your Apple ID to submit the issue to Apple. It's not a support channel per se, but it can submit technical information that could result in future improvements. It also gives you a Feedback ID number you could share here. If others do the same, there may be more of a case for Apple to investigate/fix. Others could reference the various Feedback IDs for additional strength in numbers.

    As for trying things out, a different boot arrangement might produce some results. However, with the macOS sealed system volume and everything being code signed / verified nowadays, it feels like there's less chance of some kinds of errors. Instead, I think it's more important that all the signed / verified code is working correctly.

    You can use more than one version of macOS on a Mac, including an Apple Silicon Mac. This creates another boot volume on the internal/startup disk in a Mac. This might be most useful if one were trying to temporarily test something like macOS 12.4 vs. macOS 12.5.

    Depending on the Startup Security Utility settings on the Mac, you can additionally enable booting from external disks. Before the advent of Macs with the T-series security chips and Apple Silicon processors, it was more common/prevalent to boot from external disks for testing and other purposes. To use an external or removable disk now (2022 with macOS Monterey on Intel or Apple Silicon), it must be allowed the in Startup Security Utility.

    Given that the boot OS is signed, sealed, and delivered, it may also be worthwhile to test and try to reproduce in a different local macOS user account. That can be created in System Preferences > Users & Groups. If audio consistently works here without failing, it's more likely there's some issue in the user data in the other user account.
    Fantasy Grounds Unity on macOS Monterey (v12) with an Intel Mac

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