Quote Originally Posted by LordEntrails View Post
The way FGU does maps it is not simple to say what can and can not work.

For instance, if you take one background tile and use it a thousand time to make a very large map, fgu will have no problem rending that for you or your players. Does not matter what the pixel resolution is.

But, if you take 1000 different background tiles and use each once to make a very large map, then you will have problems.

So, you could take 5 background tiles, 5 wall tiles, and 5 decoration tiles and make a very large map and be ok. BUT, that does not account for using LOS or lights.

Say each of those wall tiles have 10 Los entities, and you use each wall 1000 tes, you now have 10 x 1000 x 5 Los elements. Uh oh! And if you use 1000 decorative items that have lights on them you have a 1000 lights. Way too many.
Just to clarify, did he/you import 3rd party assets into Fantasy Grounds, or are you actually using some tiles, brushes, and art assets from the FGU Art subscription.