Dune 2d20 #2
Page 3 of 3 First 123
  1. #21
    Holding shift before clicking on a roll turns it into an assist
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Idea Informer

  2. #22
    Thanks that helps. what about expending more ammo to do more damage?
    GM Ultimate license FGC and FGU

    Currently running City of Eyes Level 17 Characters 5 players FGU

    Playing a Survival DND game in FGU

    Running a Mutants and Masterminds game in FGU

    Playing a Mutants and Masterminds game in FGU

    Playing a Traveller game in FGU

    Playing a Homebrew Campaign against the Dragon kings in FGU

    Running a game of Fallout 2d20

  3. #23
    That is handled by hand. You can use the modifier box in the lower left to add the additional damage and then manually adjust the ammo count on the weapon entry.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Idea Informer

  4. #24
    Quote Originally Posted by bawsr View Post
    Thanks that helps. what about expending more ammo to do more damage?
    If you're clicking and then dragging the damage dice from the character sheet onto a token or the chatbox, you can also right click to add another die.
    Last edited by srbongo; November 24th, 2022 at 15:51. Reason: Right vs left is hard
    Games Running:
    Rise of the Runelords Wednesdays (Pathfinder 1e)
    Curse of the Crimson Throne Saturdays (Pathfinder 1e)
    Star Wars Sundays (Fantasy Flight Games SW RPG)
    Savage Worlds Gameday Thursdays (Savage Worlds)

  5. #25
    You are correct, but it is with the right click as you are holding the left click. Just wanted to clarify.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Idea Informer

  6. #26
    I'm a huge Fallout fan, as well as a huge fan of 2d20 systems. I purchased the Fallout 2d20 on the day it was released.

    It's fine. The main issue I have with it is that it is essentially a tabletop port of the Fallout 4 rules, but without being adjusted to play as a tabletop game.

    In Fallout 4, for example, you cannot wear a lab coat under armor; it is an outfit that replaces armor. The same rules apply on the tabletop...even if it doesn't make sense to wear leather armor over a lab coat.

    In the video game, you can find cartons of dirty water that you can purify. The same is true on the tabletop, but there are no rules for making dirty water. So, even if you're near a large lake, you can't just scoop some up; you must first locate the ITEM known as dirty water.

    Yes, both of these issues are easily resolved by a DM, but this is an example of the Oberoni Fallacy. Making house rules to fix a problem doesn't mean it wasn't broken in the first place.
    Essentially, the Fallout 2d20 RPG emulates Fallout 4 by applying video game logic to a tabletop game.

    The 2d20 system has some flaws, but no more than any other tabletop system.

    All of that being said, I had a great time playing the game and thoroughly enjoyed it. Just be prepared to create a slew of house rules for everyday occurrences.
    Last edited by Ragnorrak; January 24th, 2023 at 04:23.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Fallout 1

Log in

Log in