Thread: First Time User: Dice Question
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October 25th, 2007, 03:32 #1
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First Time User: Dice Question
Hi,
Our RPG group is having trouble finding opportunities to play because we are all now too geographically dispersed. So I decided to do something about it and started looking into VT solutions.
From the more than half a dozen VT I briefly looked at, FG gave me the best impression. I downloaded the demo version of the software to get a feel of it and learn how to use it; so I can teach the rest of the group. (I understand it's only version 1.05 and not the current 2.x).
After playing around with the various components, I decided to do the following task: roll the stats for a new character, thus the following few dice related questions:
a. Can I roll 4d6 keep the highest 3
b. How can I take the result of my roll and fill the str entry in the character sheet? I could drag the result as a modifier but not to the char sheet.
c. Can I roll 1d4+1d6 (See note 1)
None of those are critical issues, we can add mentally the result, it just seemed strange the interface didn't support them. So I am wondering if I am missing something.
On different topics:
Light: Does the map "fog of war" take into account light source on the various PC and NPC?
Training video: Are they any training video like the one provided by Klooge Werks for their VT?
And on a general note: anything you find missing from FG that could make us regret our decision to go with it?
Thanks,
Note 1: From the ruleset modification document I could see there is a addDie function listed for the diecontrol, it looks like it would do the trick for adding different type of dice. The rest of the group member are not professional programmer, I want to be sure the solution I propose to them is user friendly and intuitive...is there a set of "must have" add-on I should have?
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October 25th, 2007, 06:42 #2
Some quick answers:
a. Not with a normal session, although there is a character-generator in FG2 which I have never tried. Others might advise.
b. I have never tried, but it would not be difficult to do this with a modified ruleset (though that would then commit you to modified rules, rather than standard rules, and you should think carefully before making that decision for a given campaign).
c. Sure. Type /die 1d6+1d4 and it will roll them. If you use any combination like this regularly, drag it to a short cut slot.
Light: No it doesn't. The GM manually erases the fog as the players move around the map.
Training video: I've not seen one.
In respect of your last question, I have only ever used FG but I haven't found any show-stoppers or problems that make me regret selecting it. If you want to ask a broader church of folks, try the Four Ugly Monsters forums - there are good folks there with wide experience across platforms.
Ruleset modification is really neat - if you want to play more than just DnD, then make sure you choose a product that supports rich customisation and has an active modding community. FG2 fits both those bills.
Stuart
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October 25th, 2007, 07:19 #3
a. During create local characters you can roll dice or point buy, when you roll dice the options are:
Roll x dice, drop x dice and add x.
So yes you can roll 4d6 and keep the best 3, but only during local charcter generation.
b. Again in the "create local characters" this is fully doable.
c. Yes
MB
Previously: MurghBpurn
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October 25th, 2007, 07:34 #4
Ahh, one more thing about software selection: FG is purely a Windows product. If you have members of your group who run Mac or Linux platforms you will really struggle. The FG engine relies on extensive use of DirectX and hence emulators can't run it reliably.
Definately a show-stopper if you have mixed platforms, I should say.
Stuart
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October 25th, 2007, 19:41 #5
Lesser Deity
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As all your question have already been answered, I’ll take a shot at buyer remorse, but first Foen is right - this is a Windows only product because of the DirectX use for the dice.
I believe your first impression is accurate on FG. I’ve used several other VTTs, and FG simply has the most intuitive interface for anyone whoever has played a roleplaying game face to face. This is extremely important for non computer savy players. To be honest, most VTT documentation stinks. Because of this an intuitive interface, while always good, becomes even more important. Totally agree with Smiteworks strategy or not - their goal was to simulate the table people play around in a face to face game – and this make it very easy for new online players.
There are two broad categories of virtual table top software for D&D – cause by the terms of the Open Game License clause on automation. There are those like FG which have SRD data and those like Klooge who don’t. If you don’t have d20 data you will often find automation of die rolls and other mechanics. The problem with automation it is adds complication which increases the learning curve and sometimes requires a great deal of preparation for the game master.
On the reasons I ended up with FG was you can sit down and run an adventure with notes besides your keyboard. It is easy enough to add graphic images as maps but ultimately you don’t have to and most GM’s don’t want to do any more data entry than they can help.
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October 25th, 2007, 22:19 #6Originally Posted by Griogre
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October 25th, 2007, 22:53 #7
Lesser Deity
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LOL, well I liked the dice too, but mostly because in FG - just like in a face to face game - you can just grab a handful of d20s and throw them. Then, just read them left to right while mentally adding in bonus' - just like in a face to face game and this is very fast. It's not as great a feature as it use to be in FG1 because of the FG2 die parser on full attacks on the personalities but still very fast.
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October 26th, 2007, 03:57 #8Originally Posted by Griogre
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October 26th, 2007, 14:44 #9
You know, I have a video capture software that captures the desktop in FG2 just fine. I was wondering if anyone would be interested in small tutorials, or even a demo of a game being played.
I had it running last game because I've got this one player that's always doing stupid stuff, and he mentioned, "I'll try to talk to the rats." Since he had no ability to speak with rabid, starving, giant rats, they were just spooked, and ate him. Someone else in the group used the drawing tools to write "He lies He-Who-Spoke-With-Rats." on the map.
As if that wasn't funny enough, I happened to have a cache video recorder running (saves the last 2 minutes of screen capture AFTER something cool happens) and posted that excerpt the next day. I still won't remove that character (who I renamed He-Who-Spoke-With-Rats) from his character list.
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October 26th, 2007, 15:26 #10
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LOL
Ok, that is pretty funny.
rv
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