Fantasy Grounds Merchandise
Page 2 of 3 First 123 Last
  1. #11
    11/3/22
    small update
    -[Fixed] an issue where equipping an item with an effect (ie torch) was throwing an error.

  2. #12
    11/26/22
    -[Fixed] BTH and Dmg bonuses for strength will now apply to fighter multi class characters.

  3. #13
    2/15/23
    - Updated scripting behind the scenes to support upcoming changes to Fantasy Grounds. Theoretically this should preempt anything from breaking.

  4. #14
    3/22/23
    [FIXED] Burst file will now only use 1/3 of your ammo.(WWII)
    [Added] A toggle for suppression fire(WWII)
    [Added] Death Markers (all)
    [Fixed] Vehicles now use standard Core RPG scripting when adding to CT. (WhiteStar WWII)

  5. #15

  6. #16
    6/18/23
    -[FIXED] adding NPCs to the combat tracker using encounter records.

  7. #17
    7/7/23
    [Fixed] Removed deprecated CombatManager.onDrop code.

  8. #18
    7/21/23
    -[UPDATED] How player armor class calculation was being handled in order to leverage Core RPG scripts.

  9. #19
    8/29/23
    Updated for compatibility with new CORE RPG. Also added several improvements to improve DMs ability to use FG store themes.

  10. #20
    12/13/2023

    - Updated Party Sheet to work with new Core RPG update.

Page 2 of 3 First 123 Last

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
GI JOE RPG Launch

Log in

Log in