Fantasy Grounds Merchandise
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  1. #11
    small update
    -[Fixed] an issue where equipping an item with an effect (ie torch) was throwing an error.

  2. #12
    -[Fixed] BTH and Dmg bonuses for strength will now apply to fighter multi class characters.

  3. #13
    - Updated scripting behind the scenes to support upcoming changes to Fantasy Grounds. Theoretically this should preempt anything from breaking.

  4. #14
    [FIXED] Burst file will now only use 1/3 of your ammo.(WWII)
    [Added] A toggle for suppression fire(WWII)
    [Added] Death Markers (all)
    [Fixed] Vehicles now use standard Core RPG scripting when adding to CT. (WhiteStar WWII)

  5. #15

  6. #16
    -[FIXED] adding NPCs to the combat tracker using encounter records.

  7. #17
    [Fixed] Removed deprecated CombatManager.onDrop code.

  8. #18
    -[UPDATED] How player armor class calculation was being handled in order to leverage Core RPG scripts.

  9. #19
    Updated for compatibility with new CORE RPG. Also added several improvements to improve DMs ability to use FG store themes.

  10. #20

    - Updated Party Sheet to work with new Core RPG update.

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