Cosmere RPG Beta Launch
Page 1 of 3 123 Last
  1. #1

    White BOX OSR-Update thread

    6/22/2022

    -[Fixed] Save modifiers from desktop modstack and character sheet should now properly apply to the save roll.

  2. #2
    7/12/22
    -Updated ruleset for latest Core RPG.
    -Fixed anchoring on several frames on vehicle record

    Please report any issues you find.

  3. #3
    8/9/22
    -[Fixed] prime requisites were being cut off
    - Added a level up message when you drag class record to character sheet to level up.
    -[Fixed] All record locks should be working properly.
    Last edited by bayne7400; August 9th, 2022 at 17:01.

  4. #4
    8/13/22
    -[Fixed] ATK:# effect now should work for both targeted and untargeted rolls
    - Tweaked Initiative roller. It now matches Friend or Foe for group initiative instead of type. This can come into play for White Star and OWB WW2. So a Friendly NPC or Vehicle would all change when the player rolls. Same for Foe or neutral. If you playing these games feedback is welcome on this one.
    -[Fixed] Character sheets were not properly linking on the CT Host. not sure how they got broken. (core rpg maybe?)

  5. #5
    8/31/22
    -[Updated] ruleset utilizing new Combat Tracker code. Removed deprecated scripts.

    An update to the core rules has been sent over to Mythmere games.

  6. #6
    9/17/22
    -Updated the way Hp/Wnds interact to be more like 2e/5e ruleset.
    -Adjusted some frames to improve readability

    I also sent an update to Matt for the SW core books to fix some minor typos.

  7. #7
    9/24/22
    -[Fixed] NPC spell tab should now function properly

  8. #8
    10/14/22
    - Improved automation for dropping spells on PC spell tab.
    -Cleaned up alignment issues with several frames.

  9. #9
    10/19/22
    - Ruleset Updated to account for new changes in Fantasy Grounds

  10. #10
    10/27/22
    - [ALL] Added die modifers and unlocked dice panel
    -[FIXED] AAC calculation in WhiteStar and OWB
    -[FIXED] CT targeting in OWB
    -[Fixed] Vehicle sizing when adding to CT

Page 1 of 3 123 Last

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
GI JOE RPG Launch

Log in

Log in