Dune 2d20 #2
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  1. #1

    CoreRPG - Temporal Fixation

    Current Version: 1.0.3

    Temporal Fixation provides the following effects when used with with any ruleset based based on CoreRPG:
    • AFTERTURN - Locks the bearer's initiative to be the same as the target, or source if there is not a single a target, of the effect. And ensures that the bearer of the effect immediately precedes the target in turn order.
    • BEFORETURN - Locks the bearer's initiative to be the same as the target, or source if there is not a single a target, of the effect. And ensures that the bearer of the effect immediately follows the target in turn order.
    • SHARETURN - Locks the bearer's initiative to be the same as the target, or source if there is not a single a target, of the effect. And ensures that the bearer of the effect immediately precedes the target in turn order. When it becomes the bearer of the effect's turn any start of turn effects are activated as normal and then the turn skips to the target of the effect. When the turn ends for the target of the effect any end of turn effects for the bearer are activated as well.
    • FIXINIT: n - Locks the bearer's initiative to be n, where n is any number.

    When used in D&D 5e, NPCs are given an initiative field on their sheets that may be used for rolling a specific NPCs initiative. Additionally, there is an extra "Roll ALL" option for "Combat: Auto NPC Initiative" which results in dice being physically rolled for any initiative operation on the Combat Tracker as well as any relevant effects or other extension initiative operation to be handled accordingly.

    Check it out on The Forge or at GitHub and please let me know if you have any comments or concerns.
    Hope it helps!

    If you wish to buy me a coffee, I would be extremely grateful. Though please don't feel any pressure or obligation to do so!
    Last edited by MeAndUnique; July 29th, 2022 at 14:42. Reason: Version update
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  2. #2
    It still has that new extension smell...

  3. #3
    Works really well, a great assistance as always! An extra nicety would be to bundle the new effects on the custom effects window, too. I am preferring the effects there rather than the leader's character sheet for less clutter and repetition.

  4. #4
    Quote Originally Posted by anathemort View Post
    Works really well, a great assistance as always! An extra nicety would be to bundle the new effects on the custom effects window, too. I am preferring the effects there rather than the leader's character sheet for less clutter and repetition.
    I'll have to think about how to approach that. I wouldn't want the extension to force the effects, since that window is typically the purview of modules that the user chooses to load or not independently.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  5. #5
    Just released v1.0.1 which fixes some inconsistencies with SHARETURN functionality.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  6. #6
    Todays FG update impacted this extension. Adding an NPC to the combat tracker throws an error.

  7. #7
    Wow this is nice EXT. Thanks for the work you put into all these EXTs.
    -MrDDT
    Discord @MrDDT#0001

    Really click this link and vote for your FGU wishes, more votes is more likely to get done and get what you want done.
    http://fgapp.idea.informer.com/
    Vote For Idea to Default Modules to GM Shared
    Vote For Idea to Give GM More Hotkey Options
    Vote For Idea to Option to Turn OFF Animated Dice Rolls

  8. #8
    Thank you very much @MeAndUnique for this very nice extension. I love the feature for player controlled npcs to roll their own iniative. Since the update I recognized, that the initiative bonus isnīt saved in npc reords any longer. When I change the initiative bonus and close the record, the change isnīt saved when I open the NPC record the next time.

    Tested in a new campaign with just the temporal fixation ext.

  9. #9
    Quote Originally Posted by TomtheBu View Post
    Thank you very much @MeAndUnique for this very nice extension. I love the feature for player controlled npcs to roll their own iniative. Since the update I recognized, that the initiative bonus isnīt saved in npc reords any longer. When I change the initiative bonus and close the record, the change isnīt saved when I open the NPC record the next time.

    Tested in a new campaign with just the temporal fixation ext.
    Sorry, clearly I overlooked that when upsetting for the latest version. I'll work on getting that up and running properly again as soon as I get back from vacation.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  10. #10
    Quote Originally Posted by MeAndUnique View Post
    Sorry, clearly I overlooked that when upsetting for the latest version. I'll work on getting that up and running properly again as soon as I get back from vacation.
    Thank you for the fast reply. There is absolutely no reason to apologize. Have a great vacation and thank you again for your great extensions

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