Quote Originally Posted by georgelaiacona111 View Post
Tested. Using 1E matrices. Cleric and Fighter matrix is correct. Thieves and Magic Users is not. All 20s or all 11s. Cannot edit them on the character sheet to change. Monsters also appears correct. Or, at least trying them out with a couple of low-level characters and a Bugbear gets me the stated results. [Critical Hit] also shows in the chat window when a 20 is rolled, though this is not really an issue. Damage: Critical hit type set to "none."
I can't reproduce the issue with rolls of 20 still showing "Critical" when criticals are set to none. Thanks for talking me through the matrix issue, which we determined is because you're using 2e modules. This is now supported and should work. Also, I built in a facility to auto-correct matrices if they've been previously set to all the same number. Also, found an issue with weapon proficiencies - fixed.