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  1. #1

    Draconic Resilience Multiclassing Bug on Test

    It looks like the character management changes on test do not respect multiclassing for Draconic Sorcerers. On Test it adds a hit point increase at every level regardless of class, however the class feature specifies that the bonus hit point is only granted whenever a sorcerer level is gained.

    The can be reproduced by creating a new character in a fresh campaign with only the PHB loaded by adding a single sorcerer level and then a single paladin level. The character will have 14 maximum hit points (gaining 7 from each level), however they should have 13: 6 from maximum gained at first level as a sorcerer, 1 from Draconic Resilience, and then 6 from the level gained as a paladin.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
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  2. #2
    Looking at the code it appears that the logic ported to manager_char_class.lua from manager_char.lua lost the check to verify that the gained class level is for a sorcerer before checking for the presence of the Draconic Resilience feature.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

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