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  1. #1

    Beta Release - 2022-07 Ruleset Updates

    The ruleset updates for July 2022 are now in beta testing. The plan is to push the new versions by early July.

    As always, we're a small company so we rely on our community to help sound out each new release. Thanks in advance to all those who pitch in.

    Only the Test mode slot contains this version. Test Mode can be accessed by selecting the Settings button from the Fantasy Grounds launch screen, changing the mode setting in the Settings dialog, and then selecting Update button to update the files to the test version. I will update this thread as I release new iterations of the test version.

    Key Things
    1) Please make a copy of your campaign data for running in the Test data folder.
    2) If the GM is running on Test channel, then all of the players will also need to be running on Test channel.
    3) If you encounter an issues log them in the relevant testing thread - don't use the generic House of Healing, but use this thread.

    Thanks,
    JPG

  2. #2
    NOTE: If you run into any errors, please disable all extensions to see if you get the same errors. If so, please report to the extension developer. It is expected that many extensions will be broken with this beta release.

    NOTE 2: If you run into any issues with rulesets provided through the FG update system, please post in the Laboratory forum.

    NOTE 3: If you run into any issues with rulesets provided by the community, please post in the relevant threads.

    DEV NOTE 1: If you are a developer and need assistance figuring out the changes, please let me know via post or PM.

  3. #3
    Update Summary
    • [CoreRPG+] Application of Dead, Dying, Stable, and Unconscious effects will no longer be shown to players for non-friendly actors.
    • [CoreRPG+] Export interface updated to allow image and token packs without data to be exported directly.
    • [CoreRPG+] Consolidated user guide buttons in Campaign Setup window.
    • [CoreRPG] Vehicle identification toggle added.
    • [CoreRPG] Add size/reach and non-ID name fields to vehicles.
    • [5E] Added support for importing NPCs by stat block and description.
    • [5E] Added support for importing Races by text.
    • [5E] Added support for building Equipment Pack type item records.
    • [5E] Consolidate PC generation behaviors for both drag/drop and wizard.
    • [5E] Class specializations and Subraces broken out into individual records. (Works with current implementation as well.)
    • [5E] Class specialization and Subrace links created on PC sheets for newly created characters.
    • [5E] Class spell lists button added to Classes campaign list.
    • [5E] Level and slot information in NPC spell titles will be stripped from CT actions and chat output.
    • [5E] SKILL effect now supports skill ability type specifier.
    • [5E] Save DC actions now support ABIL effects.
    • [5E] NPC vulnerabilities, resistances and immunities calculated from record fields; instead of needing to be converted to effects.
    • [5E] Added damage threshold field to NPC records.
    • [SW+] Defeated markers option updated to work when image grid is invisible.
    • [CoreRPG+] Default placement of record type label text under record name incorrect for some rulesets. Fixed.
    • [CoreRPG+] Selling items in party sheet with number only cost field did not apply default game system currency. Fixed.
    • [CoreRPG+] (Copy) suffix not added to items copied to same category in campaign Items list. Fixed.
    • [CoreRPG+] Simple module lists not filtering correctly. Fixed.
    • [CoreRPG+] Lists within record entries did not always hide list add entry button. Fixed.
    • [CoreRPG+] Items with same data but different sources would sometimes not combine when added to sheets. Fixed.
    • [CoreRPG+] Diagonal distance house rule option forgotten between sessions if set to 1x for a game system where the default is not 1x. Fixed by adding explicit default option.
    • [CoreRPG+] Manually added effects show incorrect duration on player clients until duration changed. Fixed.
    • [CoreRPG+] Summary of PC language comprehension missing from language chat feature. Fixed.
    • [CoreRPG+] Rolls made in dice tower would ignore negative effect dice. Fixed.
      [5E/4E/PFRPG/3.5E/SFRPG/d20Mod/DCC/MCC] Multi-word creature type matching in conditional IF/IFT effects not correct. Fixed.
    • [5E] Application of Stable effect wound fail, if death roll made by player. Fixed.
    • [5E] Number of multiclass skill choices not correct when multiclass only grants one. Fixed.
    • [5E] Class kits not showing up in character wizard. Fixed.
    • [4E/13A] Encounters with links in modules did not ask to load modules. Fixed.
    • [SW+] Extra copy of item being added to PC when transferring new items from party sheet. Fixed.
    • [SW+] Script error when making rolls while using manual roll option. Fixed.
    • [SW+] Script error when opening arcane background records from some modules in player client. Fixed.
    • [SW] Allies not receiving gang-up bonus when attacking. Fixed.
    • [Conan] Attributes were not able to below 6. Fixed.
    • [Conan] Damage bonuses were not calculating correctly. Fixed.
    • [VtM] Duplicate material identified in several sections of core module. Fixed.
    • [DEV][CoreRPG+] Second boolean parameter added to DiceManager.convertStringToDice to attempt cleaning of data to filter non-number/non-dice data.
    • [DEV][CoreRPG+] Consolidation of list management code.
    • [DEV][CoreRPG+] d0 migrated to CoreRPG layer.
    • [DEV][CoreRPG+] d2,d3 migrated to use customdie.side tags.
    • [DEV][CoreRPG+] rRoll.nTotal contains original total calculated by client on roll completion.
    • [DEV][CoreRPG+] Added CombatDropManager script to manage registration of combat drop events.
    • [DEV][CoreRPG+] CombatRecordManager script added to consolidate combat record adding behaviors, including post-record add callback registration.
    • [DEV][CoreRPG+] Consolidation of common actor checks (size, type, alignment).
    • [DEV][5E/4E/3.5E/PF/SF] Breakout of ActionAttack.onPreAttackResolve/onAttackResolve/onPostAttackResolve functions to allow easier overriding by extensions.
    Last edited by Moon Wizard; July 10th, 2022 at 22:40.

  4. #4
    Updates Today
    • [5E] Added label to import windows for mode selection.
    • [CoreRPG+] Script error on record views in some rulesets. Fixed.
    • [5E] Script errors when adding multiple spellcasting classes. Fixed.
    • [5E] Draconic Resilience incorrectly adding extra hit points for non-Sorcerer levels. Fixed.
    • [DEV][CoreRPG+] Added CombatDropManager script to manage registration of combat drop events.


    Also, I updated the Barbarians of Lemuria, Call of Cthulhu (7E), and Savage Worlds rulesets with some of the developer simplifications.
    Last edited by Moon Wizard; June 18th, 2022 at 18:27.

  5. #5
    Updated the Advanced Fighting Fantasy, Dungeon Crawl Classis, and Mutant Crawl Classics rulesets with some of the developer simplifications.

  6. #6
    Updates Today
    • [CoreRPG+] Script error when transferring items between characters or to/from party sheet. Fixed.
    • [PFRPG2] Script error for certain grouped views with formatted text columns. Fixed.
    • [PFRPG/3.5E/d20Mod] Script error after missed attack roll. Fixed.
    • [5E/4E/PFRPG/3.5E/SFRPG/d20Mod/DCC/MCC] Multi-word creature type matching in conditional IF/IFT effects not correct. Fixed.
    • [5E] Class specialization choice not being added to character when levelling up via Level Up character wizard button. Fixed.
    • [DEV][CoreRPG+] Consolidation of common actor checks (size, type, alignment).
    Last edited by Moon Wizard; June 21st, 2022 at 02:11.

  7. #7
    Updates Today
    • [SW] Script error when opening certain record types. Fixed.

  8. #8
    Updates Today
    • [CoreRPG+] Script error when attempting to target via Control + mouse click on token on map. Fixed.

  9. #9
    Updates Today
    • [DCC/MCC] Script error when opening background records. Fixed.
    • [SFRPG] Script error when opening theme records. Fixed.

  10. #10
    Updates Today
    • [CoreRPG] Vehicle identification toggle added.
    • [5E] SKILL effect now supports skill ability type specifier.
    • [5E] Save DC actions now support ABIL effects.
    • [CoreRPG+] Script error when attempting to Control+click target on map. Fixed.
    • [CoreRPG+] Manually added effects show incorrect duration on player clients until duration changed. Fixed.
    • [DEV][CoreRPG+] More consolidation of record header templates and scripts.
    • [DEV][CoreRPG+] Updated CombatDropManager to use custom table for passing extra parameters.
    • [DEV][CoreRPG+] CombatRecordManager script added to consolidate combat record adding behaviors, including post-record add callback registration.

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