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  1. #61
    CthulhuRol's Avatar
    Join Date
    Jul 2016
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    Ferrol, Galicia, Spain
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    44
    Sorry Dominic, but I continue with the two issues.
    I tryed a new campaign and both bugs are presented.
    Thks

  2. #62
    That was in response to the first report you made. I'm looking into the other.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  3. #63
    @CthulhuRol,

    I've just pushed an application quick fix to address the disappearing name issue. Can you please run a new Check for Updates, and try again?

    Thanks,
    JPG

  4. #64
    CthulhuRol's Avatar
    Join Date
    Jul 2016
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    Ferrol, Galicia, Spain
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    Thks Dominic.
    The disappearing name issue is fixed.

    But regarding my previous post, I still have the error in concole when I try to show the assets in CT. The error appear in GM View (console) when the player open asset in CT.

    The error has changed, and now is the fllowing:
    [ERROR] Handler error: [string "Dune:scripts/manager_actor_dune.lua"]:20: attempt to index field 'cList' (a nil value)

    Previously was:
    [ERROR] Script execution error: [string "C:..section_permassets:maplinks"]:6: createChild: Invalid argument 1

  5. #65
    I've pushed a hotfix to address the error. There appears to be more work needing to be done for players to see other players assets at this time, but they should be able to see NPC assets moving forward. I will need more time in getting the other party members' assets visible on the client combat tracker. On the GM side everything is available and updates correctly.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  6. #66
    CthulhuRol's Avatar
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    Jul 2016
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    Ferrol, Galicia, Spain
    Posts
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    Sounds good, Dominic.
    Thank you very much for your effort, dedication and quick response to our requests.
    It's a fantastic ruleset, and all the better thanks to you.

  7. #67
    Hello I have reported a missing section y The agents of Dune Module, I have oponed a post because it is not a bug in the ruleset.

    I attach the link to the post.

    https://www.fantasygrounds.com/forum...issing-section

    Could it be fixed?

    Regards.

  8. #68
    Iolarion, I put in a bug report for this issue.

  9. #69
    Hello.

    During our yesterday Agents o Dune session, we detected that when a player buys momentum by adding points to the threat pool, upon clicking on the + button in the menu, it adds two points to the threat pool and two points to the momentum pool, it should work adding one point each time, not two.

    kind regards.
    Last edited by iolarion; June 15th, 2024 at 15:27.

  10. #70
    ddavison's Avatar
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    Are you sure the user is not double-clicking?

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