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May 25th, 2022, 12:44 #1
Players able to see/walk through walls after editing.
I've got video of my game session on Sunday where I was editing a wall on the fly, and suddenly players could see and walk through a completely different section of wall until I undid my change. Unfortunately, my OBS settings were messed up and it isn't capturing their audio describing the problem.
https://www.youtube.com/watch?v=vOIR9y2yWdk&t=3600s - Here's where you can see a player just walk right through the wall to the east. I slap control-z a bunch after that and suddenly the walls work for them again.
Here's a little earlier where I'm editing the wall live, which seems to have caused the problem. They were in an area that had a hole from one room to the next and I was trying to remove the wall between the two areas to make it easier for them to go up and down the hole without me having to drag them. https://www.youtube.com/watch?v=vOIR9y2yWdk&t=3536s
I do have multiple layers there with LOS occluders on them (though all are enabled). If the answer is "You shouldn't use multiple layers for LOS", then I'd argue that the problem here is that the tool allows you to do so (and in fact, makes it the most likely scenario unless you're careful to click on a layer before editing).Click here for my Forge Page
Forum threads for 2E Extensions: Player's Option Crits, Additional 2E Automation, and Hackmaster-style House Rules
Forum threads for 2E Modules: OSRIC for 2E
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May 25th, 2022, 15:13 #2
Is this similar to this? https://www.fantasygrounds.com/forum...g-image-record
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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May 25th, 2022, 15:42 #3
- Join Date
- Nov 2018
- Posts
- 389
I've run into this as well (on FGU v4.1.14, thread) even with only one layer with LOS occluders. The players could see and walk through walls, even though from the DM Player Vision Preview it looked like the walls/LOS should be working. One workaround is to stop sharing and re-share the map when editing the occluders on the fly during a live session.
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May 25th, 2022, 15:48 #4
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,558
Thanks for the report. When I watched the video, it reminded me of the outstanding ticket we had that Ecks mentioned. His workaround will reset everything as well.
Regards,
JPG
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