Thread: Map weirdness after update.
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May 24th, 2022, 20:49 #1
Map weirdness after update.
I couldn't see this anywhere else so...
After the latest update we have a wierd issue. When we use the cross in the corner to move a map, the grid and tokens move differentlt to the map image underneath. If you zoom out and in (or in and out) it resets it. It is really strange though and rather disconcerting.
There are other LoS issues (random bits of map visible), the GM not getting "player views" when they click on a token, corridors not visible when a token is in them etc, but the main one is the wierd "dfrifting" effect.
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May 24th, 2022, 21:10 #2
We saw this in my Friday night game but while using the center mouse button. The players were able to uncover the map by doing this.
https://forge.fantasygrounds.com/shop/items/199/view
Old School Essentials Ruleset
https://www.dmsguild.com/product/352...eon-Builder-5E
5e Random Dungeon Generator!
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May 24th, 2022, 21:16 #3
I have just realised that. We can see hidden rooms with this!
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May 24th, 2022, 21:50 #4
I'm unable to reproduce this - are there other steps that I should betaking? Any specific maps or modules? And you can reproduce in a new campaign without extensions?
Or wait; are you talking about this? https://www.fantasygrounds.com/forum...g-image-recordIf there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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May 24th, 2022, 21:54 #5
- Join Date
- Mar 2020
- Posts
- 11
We had the same problem today (using 5e ruleset and no extensions) with the FoW layer. When using center mouse button or the direction arrows/cross to move the map, the fog layer moved way slower than the map itself, thus giving away formerly occluded portions. It looked like the fog layer "hovered" too far above map layer and thus you could peek under it by moving to a different view angle.
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May 24th, 2022, 21:55 #6
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