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May 24th, 2022, 02:21 #1
Seeing a lot of lag when creating LOS
For some reason I am seeing a lot of lag when trying to create LOS on maps. It's making things very difficult and frustrating as I am not able to line things up. Is anyone else seeing this?
Last edited by Temmpest; May 24th, 2022 at 02:26.
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May 24th, 2022, 02:28 #2
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,570
I haven't seen any recent reports of that specifically, but perhaps a zipped up copy of the campaign, the map in question, and a few pictures or video of where you are trying to add LoS might help us look into it.
Thanks,
JPG
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May 24th, 2022, 02:45 #3
It's the Blingdenstone Map in OotA.
Copy of campaign: https://1drv.ms/u/s!AsFyBU7nsrBQ3li4...kOKNM?e=edXWrb
Video sample of issue: https://1drv.ms/v/s!AsFyBU7nsrBQ3ll-...sw_GM?e=PbbAJh
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May 24th, 2022, 08:23 #4
You have too many occluders on a very large map. Use the simplify tool to select points and remove unnecessary ones. Double click a point to select the occluders connected to that point and then click a couple of times on the Simplify Selected Occluders button. See the before and after images below.
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May 24th, 2022, 09:34 #5
- Join Date
- Apr 2019
- Posts
- 291
Would it be improper to suggest /imagequality and /VSYNC commands might also help.
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May 24th, 2022, 15:17 #6
You're right, it's a big map and there are definitely a large number of occluders. I will cut down on them. Thank you!
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May 24th, 2022, 15:27 #7
So, I deleted all of the occluders from the map and I am still having issues. Could it be because of the size of the map? No,never mind, it can't be, because I had no issues when I placed the original occluders. This issue just started happening with the latest update.
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May 24th, 2022, 15:34 #8
I created a fresh campaign and am having no issues. I'll just try creating a new campaign. Thanks for your trouble.
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May 24th, 2022, 15:39 #9
Ok, I figured out that I was using a mask layer. Once I removed that it started working like normal. (I don't usually use a mask with LOS, but I was using it here due to the size of the map).
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