DICE PACKS BUNDLE
Page 2 of 2 First 12
  1. #11
    Welkin42, I think you're right. We were using a critical hit table and the NPC was rendered unconscious. I guess the ruleset treats the unconscious effect as if it was from the sleep spell, which would cause the effect to disappear when damage is taken. Thank you!

  2. #12
    Looking at the specific code; it looks like it's actually tying it to the damage state directly.

    For the next ruleset update, I'll adjust it, so that it only applies when crossing between dying/dead and not dying/dead actor wound state.

    It won't be perfect, because I think we would need to create "sub-states" for unconscious to get it to work in all scenarios (unconscious due to wounds, unconscious due to sleep, unconscious due to spell/ability effect), but that would probably create complications in other scenarios (checking for unconscious state, immunity to conditions, etc.)

    Regards,
    JPG

  3. #13
    Actually, I think it's fine as it is. I think it makes sense that damage to an unconscious person might wake them up. I would hate to cause issues when no one else had this problem. And it was just to one specific incident that I can deal with. Thank you for all the help, hope I didn't waste too much time.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Starfinder Playlist

Log in

Log in