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May 5th, 2022, 08:58 #21
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- Oct 2018
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- Melbourne, Australia, UTC+10/11
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Found a bug when applying MODs to the Hunting Rifle. With the .50 cal receiver fitted, when attempting to apply any other mod with the exception of a barrel mod the Damage is reset back to base values (6 Damage) instead of its improved value of 8 Damage
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May 5th, 2022, 11:52 #22
I am unfortunately unable to replicate this issue with the information you provided. Can you get me exact steps and conditions this happened?
Thanks for the report. I was able to locate the issue and also noticed the ammo wasn't changing with the receiver. This will be updated with the next weekly update.Last edited by ddavison; May 5th, 2022 at 14:40.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
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Have a suggestion?-Feature Request
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May 5th, 2022, 17:40 #23
- Join Date
- Jan 2014
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- California
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- 1,564
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May 6th, 2022, 12:51 #24
- Join Date
- Aug 2017
- Posts
- 2
I noticed the Mercenary equipment package gives you a pipe pistol and some .38 ammo, but those items are not listed as part of that package in the book.
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May 6th, 2022, 19:05 #25Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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May 8th, 2022, 13:42 #26
- Join Date
- Nov 2016
- Posts
- 7
I think there's a probleme because if you have in your inventory, 2 brotherhood of steel uniform (for example) and you want to equip the armor, the 2 stack of armor will be moved to the combat tab and disappear from the inventory.
The total weight carried is still calculated for the 2 armor, but a player can't see he have 2 same type armor in is inventory...
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May 8th, 2022, 18:16 #27
You would have to rename the armor to separate them. It is something I am looking to solve, but currently have no solution for at this time.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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May 10th, 2022, 22:10 #28
- Join Date
- Mar 2017
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- 596
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May 11th, 2022, 18:06 #29
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May 20th, 2022, 02:15 #30
- Join Date
- Sep 2019
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- NJ
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- 149
When using explosives such as molotov ****tails and baseball grenades the interface does not track ammo as it does for other weapons (e.g. small guns, big guns etc.) Once you equip the explosives such as molotov ****tails, it does not display the ammo count. Would this be considered a feature request or bug?
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