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April 28th, 2022, 02:10 #31
Thanks! I will add it, test it and can add the 3rd version to the original post if that is still ok.
--Edit
Tested, Removed the Debug Line and it works fantastic, My DM will be very happy. ThankyouLast edited by Morenu; April 28th, 2022 at 03:39.
My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance. Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
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May 9th, 2022, 23:07 #32
OK, so how difficult would it be to let us add Dice rolls on the action tab? so skill and ability checks, saves, and plain dice rolls, allow DC or not (nothing would happen, just a die roll with appropriate modifier) Could you make a creature role a skill check sort of like a save?. I would love to not have to go to the skill tab and main tab to roll heavy used skills. This came up when we were setting up a homebrew Healing skill. it involves a heal skill check and then depending on the roll, you choose the appropriate wound healing.
Action Tab Dice rolls.pngMy First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance. Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
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July 2nd, 2022, 23:57 #33My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance. Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
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December 12th, 2022, 12:50 #34
Adding an extension created by Bayne7400. This removes the summery of current effects on PC and NPC shown on the CT for the players only (does not effect the DM).
to see effects on any PC/NPC just click the effects icon to "open / close" the effects (will add this and a link to the file to the first post)
effects closed.PNG
Effects open.PNG
Edit... nevermind, can't add it to post 1 due to attachment limitation so I made a new thread here:
Hide CT effectsLast edited by Morenu; December 12th, 2022 at 15:30.
My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance. Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
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