STAR TREK 2d20 02
  1. #1
    leozelig's Avatar
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    Damage type list for the DCC ruleset

    Hey everyone,

    I want to share the list of damage types for the DCC ruleset. These are important for immunity, resistance, and vulnerability effects. The DCC rulebook does not contain an official list (see Appendix R) but makes several references to them. Other than defining them for the ruleset, I mostly have left damage types for GMs to apply as they see fit. Some of the more obvious spells have them, but you can modify or remove them if they don't suit your game. Here is the list:

    Energy Weapon Ability Alignment Special
    acid adamantine strength chaotic nonlethal
    cold bludgeoning agility lawful
    electricity cold iron stamina
    fire magic personality
    force mithril intelligence
    gas piercing luck
    heat silver
    necrotic slashing
    poison
    psychic
    sonic

    I tried to keep the list as concise as possible, but I included a few energy types that are very similar. For whatever reason, the rulebook appears to treat these as distinctly different damage types:

    Damage Type Description
    fire flames
    heat high temperatures not involving flames
    gas toxic clouds
    poison venom and other liquids

    This thread is intended as a reference, but feel free to share your insights on damage types in DCC RPG.

    Cheers,
    Leo
    Last edited by leozelig; October 12th, 2022 at 12:34.

  2. #2
    sirkerry's Avatar
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    Does the MCC ruleset have the same damage types?
    Native Texan. Adventure Gaming since 1977. Ultimate License holder. Trekkie. Long time Traveller fan. Die-hard Savage. OSR enthusiast. 1930's Pulp Adventure aficionado.
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  3. #3
    leozelig's Avatar
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    Quote Originally Posted by sirkerry View Post
    Does the MCC ruleset have the same damage types?
    Yes, all of the above plus ‘radiation’.

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