Thread: Trigger Me Timbers
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August 20th, 2022, 16:50 #71
I've added the ability to choose from multiple icons to the feature list for development.
As for the load order, well, that is extremely complicated. Due to the nature of Trigger Me Timbers needing to execute close to the metal, as it were, increasing the load order in general would certainly yield many conflicts. Just judging from my own extensions, more effort would be required to have Trigger Me Timbers load later than earlier. More likely it is going to have to be a situation of working out a solution on a case by case basis when conflicts do arise.My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
Buy me a coffee: https://ko-fi.com/meandunique
Discord: MeAndUnique#6805
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August 20th, 2022, 18:06 #72
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August 30th, 2022, 16:51 #73
Just released v0.1.7 with some minor reworking of the attack result condition for 5e, which I am optimistic about resolving the recent issues once and for all. Additionally, the before damage taken event now occurs before temporary hit points are reduced as a change both for functional consistency as well as implementation safety.
My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
Buy me a coffee: https://ko-fi.com/meandunique
Discord: MeAndUnique#6805
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August 30th, 2022, 22:05 #74
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Definitely see the potential for this!!!
Was experimenting with the Half-Orc trait "Relentless Endurance" and suddenly realized this is exactly the same as the Death Ward example you provided. NOICE!!
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September 10th, 2022, 18:30 #75
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This may be beyond the scope of the tool, but how about an effect that instead of sending just text to Chat, rolls on a table and sends the results to chat? Kind of similar to how critical and fumble tables are implemented.
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September 11th, 2022, 02:40 #76
Check out the Ongoing Damage extension, it adds an effect called ROLLON which rolls on a table at the beginning of that player's turn. It might be able to be used alongside this extension to get the result you are looking for.
https://www.fantasygrounds.com/forum...rary-hitpoints
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September 11th, 2022, 04:35 #77
The intent is certainly there to add table-related actions in the future. However, between my day job and keeping up with recent updates to Fantasy Grounds itself I've barely had time to work on this extension, which has been slowing down feature progression more than I'd like.
My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
Buy me a coffee: https://ko-fi.com/meandunique
Discord: MeAndUnique#6805
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September 11th, 2022, 21:36 #78
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Thanks for the ROLLON idea. And the ongoing damage extension is neat, but was hoping for something that did not rely on a CT-based start of turn to be triggered. Something a player could trigger themselves. And while I can set TMT to trigger on a die roll or use of power, the action options don't provide a way to advance the CT turns (needed for ongoing damage) or directly execute a /rollon.
It's OK. Just a wish-list thing :-)
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September 20th, 2022, 20:13 #79
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October 1st, 2022, 18:32 #80
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Hello there. I have a question/request.
I'm wanting to automate spells that grant you temp HP for a limited duration (false life, etc) so that once the effect tracking the duration of the spell expires, the temp HP value is automatically removed from the PC in question. Do you think there is anyway Trigger Me Timbers could currently accommodate this, or be made to with some future update? Thanks!
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