5E Character Create Playlist
Page 3 of 14 First 1234513 ... Last
  1. #21
    Quote Originally Posted by MeAndUnique View Post
    Very much on my radar, though I haven't fully wrapped my head around how I want to implement the consequences for triggered saving throws. Though fwiw I believe this functionality is possible with Advanced Effects and Better Combat Effects working in tandem.
    If this extension can add effects then this will become possible together with "better combat effects" since that extension can force a save from an effect.

  2. #22
    Quote Originally Posted by Tabarkus View Post
    How about something as simple as: on a roll of... it prints a message to the chatbox.
    Oh, great idea!
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  3. #23
    Quote Originally Posted by Svandal View Post
    If this extension can add effects then this will become possible together with "better combat effects" since that extension can force a save from an effect.
    For some things that will work, certainly! Though it is still a core consideration for TMT in order to support things in the vein of Zombies' Undead Fortitude, where the nature of the trigger action isn't encompassed by an effect.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  4. #24
    Long standing 5e ruleset issue (shocking this is still an issue): target becomes unconscious, it needs prone effect added to it. Unconscious is automated, prone is not. This extension seems like it would be the ideal answer to this problem...any thoughts on how to do it? Thanks!

  5. #25
    Quote Originally Posted by DM_BK View Post
    Long standing 5e ruleset issue (shocking this is still an issue): target becomes unconscious, it needs prone effect added to it. Unconscious is automated, prone is not. This extension seems like it would be the ideal answer to this problem...any thoughts on how to do it? Thanks!
    Better Combat Effects and BCEG both have options for this, FYI.

  6. #26
    Quote Originally Posted by daddyogreman View Post
    Better Combat Effects and BCEG both have options for this, FYI.
    I'm not seeing how you do it based on the documentation for either...I went through about 10 pages on BCE of the forum thread (out of 44) and didn't hit anyone talking about it.

  7. #27
    Quote Originally Posted by DM_BK View Post
    I'm not seeing how you do it based on the documentation for either...I went through about 10 pages on BCE of the forum thread (out of 44) and didn't hit anyone talking about it.
    It's in the actual settings menu under the Better Combat Effects or Better Combat Effects Gold header.

  8. #28

  9. #29
    I'm hoping you will add the capacity to automate stuff like the spell effect for Sanctuary with this...??
    So an OnAttacked trigger, and then a way to provoke a saving throw in the extension would be dope.

    Very excited to see where this leads.
    Last edited by Fingersome; April 26th, 2022 at 18:04.

  10. #30
    just commenting so i can find this later

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Starfinder Playlist

Log in

Log in