5E Product Walkthrough Playlist
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  1. #91
    While I wasn't able to exactly reproduce the issues as reported I did find a couple of bugs to touch up that are directly related with version 0.1.8.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  2. #92
    First off, thanks for the effort with this extension! I did have a question, the "TMT 5E examples" are no longer available to be loaded from the modules window. It is in the FG File folder but only the CoreRPG examples can be loaded from the modules window. Thoughts?

  3. #93
    Quote Originally Posted by DMLars View Post
    First off, thanks for the effort with this extension! I did have a question, the "TMT 5E examples" are no longer available to be loaded from the modules window. It is in the FG File folder but only the CoreRPG examples can be loaded from the modules window. Thoughts?
    Thanks for the heads up and sorry for the inconvenience, I'll look in to it.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  4. #94
    I am looking for an extension that can help with two recently acquired abilities in my current party. I also have other extensions (better combat effects as an example) that could be used in conjunction. One is Mastery of Death on a long death monk and the second is the barbarian Relentless Rage ability. Both involve a blow that would send someone to 0HP sending them to 1 instead. Can this extension help with that?

  5. #95
    Quote Originally Posted by eporrini View Post
    I am looking for an extension that can help with two recently acquired abilities in my current party. I also have other extensions (better combat effects as an example) that could be used in conjunction. One is Mastery of Death on a long death monk and the second is the barbarian Relentless Rage ability. Both involve a blow that would send someone to 0HP sending them to 1 instead. Can this extension help with that?
    Funny your should mention it, todays release (see next post) does provide some support for the Relentless Rage Feature, however I can't think of a way to use the current capabilities to handle the increasing DC after each use. Mastery of Death can get most of the way by tweaking the Death Ward example, however that would make it fully automatica rather than player choice, and wouldn't presently be able to interact with Ki Point usage.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  6. #96
    Version 0.2.0 is live! The big feature of this release is support for interruptions, which allow Actions to temporarily interrupt the original Event to do something else first. Presently this feature is only implemented in letting saving throws to interrupt damage, which allows the outcome of the saving throw to affect the result of the damage, as shown in the Undead Fortitude example. However with the framework in place it will be possible to add many more such interruptions in the future, even things like prompts for reaction abilities. Additionally, the following new Trigger components are available:
    After Save Event
    Damage Is Type Condition
    Save Result Condition
    Roll Save Action
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  7. #97

  8. #98
    Quote Originally Posted by MeAndUnique View Post
    Version 0.2.0 is live! The big feature of this release is support for interruptions, which allow Actions to temporarily interrupt the original Event to do something else first. Presently this feature is only implemented in letting saving throws to interrupt damage, which allows the outcome of the saving throw to affect the result of the damage, as shown in the Undead Fortitude example. However with the framework in place it will be possible to add many more such interruptions in the future, even things like prompts for reaction abilities. Additionally, the following new Trigger components are available:
    After Save Event
    Damage Is Type Condition
    Save Result Condition
    Roll Save Action
    Epic, can't wait to get in there and play with it.

  9. #99
    As of this last update, in a clean campaign with no other extensions, Trigger Me Timbers is returning an error every time I have a PC roll or provoke a saving throw.

  10. #100
    Confirmed. Error:

    [1/22/2023 11:31:35 AM] [ERROR] Handler error: [string "TriggerMeTimbers:..r_action_save_5e_tmt.lua"]:119: attempt to index field 'sSaveDesc' (a nil value)

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