DICE PACKS BUNDLE
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  1. #101
    Just released v0.2.1 with a fix for the above error as well as a Condition for whether a combatant has an available reaction in 5E and an Action to use a combatant's reaction in 5E.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  2. #102
    Is the "combatant has effect" trigger condition case sensitive? If it's looking for Grappled will it trigger on grappled?

  3. #103
    Quote Originally Posted by ColoradoGM View Post
    Is the "combatant has effect" trigger condition case sensitive? If it's looking for Grappled will it trigger on grappled?
    It directly calls the code in CoreRPG that checks for effects, which is not case-sensitive.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  4. #104
    I'm not 100% certain, but I think the last FG update might have broken this extension.

  5. #105
    Quote Originally Posted by BlazingAzureCrow View Post
    I'm not 100% certain, but I think the last FG update might have broken this extension.
    What do you mean?
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  6. #106
    Quote Originally Posted by BlazingAzureCrow View Post
    I'm not 100% certain, but I think the last FG update might have broken this extension.
    This post is objectively useless without any context or clue about what the problem(s) is/are.

  7. #107
    Quote Originally Posted by MeAndUnique View Post
    What do you mean?
    I don't use this extension a whole lot, so please tell me if I'm using it wrong in this case, but in a campaign with no other extensions included:

    If I give a creature a trigger like the image below, to my knowledge, it should reroll the attack if it misses, right? I might just be doing that wrong.

    Capture.png

    But when I attack and trigger it, I get this back:

    Capture2.png

    Please let me know if it's me. I've only seen the "ipairs" error since the last update, so I thought it might be related to that.

  8. #108
    Quote Originally Posted by BushViper View Post
    This post is objectively useless without any context or clue about what the problem(s) is/are.
    I'm aware. I don't have an exhaustive understanding of the extension, so I wanted to bring attention to having there being possible errors while I found time to put my issues together screenshot-wise, in case anyone wanted to open it up and test if theirs was working.

  9. #109
    Quote Originally Posted by BlazingAzureCrow View Post
    I don't use this extension a whole lot, so please tell me if I'm using it wrong in this case, but in a campaign with no other extensions included:

    If I give a creature a trigger like the image below, to my knowledge, it should reroll the attack if it misses, right? I might just be doing that wrong.

    Capture.png

    But when I attack and trigger it, I get this back:

    Capture2.png

    Please let me know if it's me. I've only seen the "ipairs" error since the last update, so I thought it might be related to that.
    Thanks for sharing, while the Trigger Me Timbers seemed to have survived the update largely intact, indeed that is something that I need to dig in to to make sure it doesn't happen.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  10. #110
    Quote Originally Posted by BlazingAzureCrow View Post
    I'm aware. I don't have an exhaustive understanding of the extension, so I wanted to bring attention to having there being possible errors while I found time to put my issues together screenshot-wise, in case anyone wanted to open it up and test if theirs was working.
    As a rule of thumb, as far as I am concerned none of my extensions should result in the console popping up with red [ERROR] messages. So if you ever encounter a situation where that does happen with one of my extensions loaded by itself feel free to post the error, even if you don't consider yourself an expert with the extension.

    Trigger Me Timbers in particular might be a little more prone to such things, given that it is rather ambitious in nature and also currently in a preview state. Even so, I try to stay on top of fixing them when the crop up.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

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