STAR TREK 2d20
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  1. #1

    Trigger Me Timbers

    Current Version: 0.2.1 **Preview Release**

    Trigger Me Timbers is an extension for any CoreRPG based ruleset that adds support for creating triggers that can respond to events occurring in the game with automated actions.

    This is accomplished through the use of a new Active Triggers window accessible in the upper right hand corner near the Combat Tracker. Each trigger consists of one or more events and one or more actions. Further, each event may include zero or more conditions. Whenever the associated event occurs during play, each of the conditions is evaluated, if they are all satisfied all of the actions take place. Individual conditions may also be inverted to account for a situation that must not be satisfied for the event in order for the action to take place. Both conditions and actions are situationally available, depending on the triggering events.

    Two modules are included: "TMT Core Examples" and "TMT D&D 5E Examples" which include a handful of trigger definitions (accessible from the Triggers in the Campaign section of the sidebar) demonstrating how this extension may be used. To use these examples in your game simply drag them to the Active Triggers window. The following examples are provided:

    We Hate Ones - CoreRPG - Any time a roll is made by a creature that has a "Hates Ones" effect active in the combat tracker, all of the 1s in the roll will be replaced with 2s.
    Death Ward - D&D 5E - Enables the functionality of the Death Ward spell for any creature than has a "Death Ward" effect active in the combat tracker.
    Elemental Adept - Fire - D&D 5E - Automates the Elemental Adept Feat for the portion that treats 1s as 2s in the damage roll. NOTE: This does not differentiate between different damage types if the roll has additional types of damage.
    Lucky (Halfling) - D&D 5E - Automates the Lucky trait for Halflings, rerolling all 1s for attack rolls, ability checks, and saving throws.
    Undead Fortitude - D&D 5E - Automates the trait of the same name on Zombies, automatically rolling a saving throw if damage would reduce them to zero hit points, reducing to one instead if they pass.

    **NOTE** As this is a preview release there may be occasional hiccups in functionality and many quality of life features have not yet been implemented.

    Check it out on The Forge or at GitHub and please let me know if you have any comments or concerns.
    Hope it helps!

    If you wish to buy me a coffee, I would be extremely grateful. Though please don't feel any pressure or obligation to do so!
    Last edited by MeAndUnique; January 23rd, 2023 at 02:41. Reason: Version update
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  2. #2

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  4. #4
    I don't know what it does but if MeAndUnique made it, its going to be useful.
    -MrDDT
    Discord @mrddt

    Really click this link and vote for your FGU wishes, more votes is more likely to get done and get what you want done.
    http://fgapp.idea.informer.com/
    Vote For Idea to Default Modules to GM Only
    Vote For Idea to Give GM More Hotkey Options
    Vote For Idea to Disable Dice Animations

  5. #5
    Touched up a couple of minor UI bug in version 0.1.1
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  6. #6
    Quote Originally Posted by MrDDT View Post
    I don't know what it does but if MeAndUnique made it, its going to be useful.
    In the most general terms, the ultimate goal of Trigger Me Timbers is basically to enable users to make their own lightweight extensions without needing to know anything about code. They can fiddle with some dropdown menus and voila: new automation.

    For example, lets assume you have a homebrew spell that is something along the lines of "Confounded Luck: Whenever the target of this spell scores a critical hit, they must reroll the attack and use the new value instead." Breaking it down to simple terms:
    Whenever a roll is made...
    * if it is an attack roll
    * and the result on the die is a 20
    * and the source of the roll bears the Confounded Luck effect
    reroll the die.

    You could set this up today just by selecting a handful of dropdowns, entering a "20" into a die value field, and entering the "Confounded Luck" effect name. Whereas normally you would either need to hope someone has made an extension that is close enough to what you need for your homebrew spell, or learn to code it yourself. Or do without automation I suppose, though I suspect that isn't a prime motivation for anyone visiting the extension forums

    And this isn't even scratching the tip of the iceberg; more just looking at it contemplatively. Also, Trigger Me Timbers is built with supporting integration as a central goal, so with any luck other extension developers will be interested in providing new capabilities, such as interacting with item charges via Kit'N'Kaboodle, for example
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  7. #7
    Incredible concept.
    Hopefully I'll have time to check this out and add integrations at some point.

  8. #8
    It's still got that new extensions smell!

  9. #9
    This is really really interesting, and has lots of potential. Great work.
    I play pathfinder 1st edition ruleset.

    Is there any way that an action could trigger somerhing more than: Remove effect, replace dice and reroll dice?
    I would like to be able to add and effect, then the options would greatly increase of what I can do with it. And since you already can remove effects I am guessing it should not be hard to add effects also?

    And to go even further in my wish list:
    And is there a possibility that the actions can include triggers in the character sheet? Like an attack roll triggering a damage roll if the target is hit, and then be able to choose what damage roll on the character sheet it triggers?
    I might be asking for to much
    There might be another extension I am not aware of yet that includes this? If anybody knows of one I would be happy if you share it with me.

  10. #10
    Quote Originally Posted by Svandal View Post
    This is really really interesting, and has lots of potential. Great work.
    I play pathfinder 1st edition ruleset.

    Is there any way that an action could trigger somerhing more than: Remove effect, replace dice and reroll dice?
    I would like to be able to add and effect, then the options would greatly increase of what I can do with it. And since you already can remove effects I am guessing it should not be hard to add effects also?

    And to go even further in my wish list:
    And is there a possibility that the actions can include triggers in the character sheet? Like an attack roll triggering a damage roll if the target is hit, and then be able to choose what damage roll on the character sheet it triggers?
    I might be asking for to much
    There might be another extension I am not aware of yet that includes this? If anybody knows of one I would be happy if you share it with me.
    First off, I love the interest, and I don't think that too much is being asked by any means. Certainly the plan is to keep adding more capabilities to the extensions as it moves toward a full release beyond the current preview.

    Adding effects is a bit trickier than removing them, given that there is more than an effect name that is needed by the ruleset code for that to occur. However it is definitely a planned feature for inclusion in the near future.

    Responding to character sheet events is also very much on my radar, though many such events are ruleset specific and difficult to effectively implement in a generalized fashion. Not to say it can't be done by any means, Trigger Me Timbers is built from the ground up with supporting specific rulesets through specialization as a core principle. The more relevant challenge is that I don't play pf1e and thus am not personally familiar with the ruleset. So it is my hope that other developers in the community like what they see with Trigger Me Timbers and either want to contribute to it directly or add support for it with new triggers in their own extensions. However if that doesn't happen I am willing to take a look at broadening ruleset support myself based on user needs.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

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