Thread: PFRPG2 GM Enhancement extension
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October 2nd, 2023, 23:15 #211
Unfortunately I don't own the Treasure Vault for Fantasy Grounds.
Daniel Salles de Araújo (@dsaraujo)
Developer of PFRPG2 GM Enhancements - Improve your Pathfinder 2E game!
Check out the Pathfinder Deck of Endless NPCs!
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October 2nd, 2023, 23:38 #212
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I see thats fine then I've been making due by creating a rune effect for adjustments instead it works just as well just a bit of extra leg work.
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November 18th, 2023, 18:08 #213
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- Mar 2020
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Can you add the PFRPG2-Legacy ruleset name so that is works in the legacy ruleset now that remaster is out. The remaster uses the PFRPG2 name so no longer loads for legacy ruleset.
Also, are you planning to add Runes from Secrets of Magic?Last edited by DonE66; November 18th, 2023 at 18:39.
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November 18th, 2023, 19:18 #214
Added PFRPG2-Legacy support. I'm not planning on adding new features to the extension (including additional rune support) due to the fact that I'm not currently playing with Fantasy Grounds anymore. Might be back in the future. I will still keep to my promise that if the extension breaks and I can't support it, I'll open it to the community.
Daniel Salles de Araújo (@dsaraujo)
Developer of PFRPG2 GM Enhancements - Improve your Pathfinder 2E game!
Check out the Pathfinder Deck of Endless NPCs!
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November 24th, 2023, 21:37 #215
In 30 minutes this will be 30% off for the Thanksgiving week until Sunday.
Daniel Salles de Araújo (@dsaraujo)
Developer of PFRPG2 GM Enhancements - Improve your Pathfinder 2E game!
Check out the Pathfinder Deck of Endless NPCs!
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December 5th, 2023, 12:19 #216
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- Jul 2022
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Dammit, missed the discount (
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December 17th, 2023, 21:20 #217
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For those PF2E refs who are considering this enhancements, it's must-have for me. A really awesome enhancement. That you Daniel for creating this and continuing to fix bugs!
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January 31st, 2024, 03:53 #218
one thing I notice is when using the npc builder the abilities don't have the abilities to set to terrible
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February 1st, 2024, 01:52 #219
I actually need to change the term to attributes instead of abilities, but those only goes from Extreme-High-Moderate and Low (GM Core, p.114). Only Perception and Saves have a Terrible option.
Daniel Salles de Araújo (@dsaraujo)
Developer of PFRPG2 GM Enhancements - Improve your Pathfinder 2E game!
Check out the Pathfinder Deck of Endless NPCs!
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February 1st, 2024, 05:59 #220
I'm not sure if this changed in the Remaster, but in the GMG there actually is a "terrible" option, it's just not listed in the table.
Relevant text:
Table 2–1 shows some benchmarks for your creatures. Use high for the creature’s best ability modifiers, moderate for ones they’re okay at, and low for the rest. If a creature has a truly bad ability, you can go as low as –5. That’s the terrible range for ability modifiers, and doesn’t really change by level. This is most common with animals, which have an Intelligence modifier of –4 (for dogs, dolphins, and such) or –5 (for more instinctual animals like spiders), and for mindless creatures, which have a –5 Intelligence modifier.
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