Thread: PFRPG2 GM Enhancement extension
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March 12th, 2023, 18:06 #191
EDIT: I completely misunderstood you, ignore this.
EDIT 2: On closer look I think you are right. The encounter in your screenshot should be "Moderate", not "Extreme". I didn't realize you were saying the description was wrong, not the XP award.
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March 13th, 2023, 03:32 #192
My understanding from previous debate is that for two PCs we need to remove two character adjustments from the budget to get the threat for that encounter. So, the table would be the standard 10-1, adjusted twice by the character adjustment value (subtraction in this case since is is less than 4 PCs:
Trivial: 20 or less
Low: 30
Moderate: 40
Severe: 60
Extreme: 80
One L+0 versus two Level 3 PCs is 80xp award, so an extreme encounter, not moderate. By the way, a single L+0 versus two PCs is **very** deadly imho, and there is no way this is Moderate as a guide. Right? Just wanting to be 100% clear.Daniel Salles de Araújo (@dsaraujo)
Developer of PFRPG2 GM Enhancements - Improve your Pathfinder 2E game!
Check out the Pathfinder Deck of Endless NPCs!
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March 13th, 2023, 10:59 #193
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That's not right. It's an 80xp award, but it's a 40xp encounter.
When scaling a moderate encounter to different party sizes, you adjust the budget by 20xp in either direction, depending on if you're adding or removing characters.
For a 4 player party, you want 80xp of monsters for a moderate difficulty encounter.
For a 2 player party, you want 40xp of monsters for a moderate difficulty encounter.
a single L0 monster is worth 40xp, therefor a a single L0 monster is a moderate encounter to a 2 player party.
After the moderate encounter is completed, you'd award the players with 80xp because you always award the players XP as if it's a 4 player party, but the award has no impact on the threat level. That's always based on the difficulty table for the encounter.
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Here's a good example:
2 L0 monsters are worth 80 XP. This is a moderate difficult encounter for a party of 4.
If I'm playing the campaign with a party of 2, I need to scale this encounter down.
To do this, I look at the table linked below, and see I need to reduce the budget of this encounter by 20, for each player missing. This leaves me with a budget of 40.
Since I know that a L0 monster is worth 40xp, I know I can remove 1 L0 monster from this encounter, which leaves a 40xp budget, making this a moderate encounter for my party of 2, successfully scaling the encounter.
Likewise, if my encounter was one L+1 and a L-2 that would be an award of 80xp for a party of 4. If I wanted to scale this down, I would need to adjust it down to 40 XP again.
I could do this by removing the L-2 monster, and changing the L+1 monster to a Weak variation, making it a single L0 encounter (or a 40xp encounter)
Reference: https://2e.aonprd.com/Rules.aspx?ID=497Last edited by ThirdSign; March 13th, 2023 at 11:09.
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March 13th, 2023, 11:06 #194
It's 40xp budget, but an 80xp reward.
I'll refer back to the post I made earlier in this thread:
A single Party level creature has an XP "budget" of 40 XP, it doesn't matter how many PCs are in the party, the XP budget is always 40xp. So, if the level 3 party in our example encounters one party level creature, the XP budget value is always 40xp - and we need to look at the list above to see what threat level this equates to:
Taking 2 PCs, the threat level budget is: Trivial, Low, Moderate, Severe, Extreme = 20, 30, 40, 60, 80.
40xp budget is a Moderate threat level encounter for 2 PCs and a moderate threat encounter gives 80xp - it would be a low threat encounter for 3 PCs (60xp) and Trivial threat for 4+ PCs (40xp or less).
As mentioned by @ThirdSign in post #188 - the values in their screenshot are correct (40xp budget, 80xp award) it is just the threat level that is incorrect.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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March 13th, 2023, 14:51 #195
It is quite deadly, but by the rules it's moderate. Honestly, two L+0 versus four PCs has also always felt more than just "moderate" to me, difficulty wise, but that's what the rules say.
As ThirdSign and Trenloe have said, the threat of an encounter is based on the budget, not the final XP award. It's easy to see why it needs to be this way if you go extremely in the other direction:
Say for example you have an (ill-advised) 8 player party. For such a party, the budgets would be:
Trivial: 80XP
Low: 120XP
Moderate: 160XP
Severe: 240XP
Extreme: 320XP
As previously discussed, the awards don't change, and stay at the usual 40/60/80/120/160.
Let's then say you build an (also ill-advised) 8 L+0 encounter. Such an encounter would have a 160XP award... but it's hardly a "moderate" encounter, is it? No, it's clearly an extreme encounter. So the threat is determined by the budget (320XP in this case), not the final XP award of 160XP.
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March 13th, 2023, 17:19 #196
Thanks again for the explanation. My challenge here is that the whole XP calculation was based on the Random Encounter tool, which has a different perspective: instead of looking at monsters and calculating XP, I was looking at an initial threat and trying to fit appropriate monsters there, so that cause me a lot of confusion as they share most of the code. Here how it should look like after the fix, let me know if I'm still missing something:
Screenshot 2023-03-13 091921.png
Edit: since I've got no negative feedback. I'm pushing this to live as 1.9.2Last edited by dsaraujo; March 15th, 2023 at 21:42.
Daniel Salles de Araújo (@dsaraujo)
Developer of PFRPG2 GM Enhancements - Improve your Pathfinder 2E game!
Check out the Pathfinder Deck of Endless NPCs!
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May 6th, 2023, 22:02 #197
Rune Force does not seem to recognize the Impactful rune from Secrets of Magic.
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May 6th, 2023, 22:49 #198
This is due to the rune not having anything filled in the Subcategory Field. Change it to Weapon Property (to be similar to the CRB) or Rune (to be similar to APG) and it should work. I wish the modules had some consistency to them for those fields...
Daniel Salles de Araújo (@dsaraujo)
Developer of PFRPG2 GM Enhancements - Improve your Pathfinder 2E game!
Check out the Pathfinder Deck of Endless NPCs!
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May 6th, 2023, 22:50 #199
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May 10th, 2023, 22:10 #200
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