DICE PACKS BUNDLE
  1. #1

    Join Date
    Apr 2007
    Location
    Mississippi, USA
    Posts
    1,077

    Release Updates for March 15th, 2022

    Please remember not to update right before a game starts.

    In order for some of the updates to be visible, you may need to open the Module Activation window from Library->Activation, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.

    Note: Hotfixes are to fix an immediate problem that prevents using a product. They are not fully tested and may introduce other issues. If you have issues with a hotfix please contact support.

    Note: Fantasy Grounds Classic is no longer receiving regular updates. These updates are for Fantasy Grounds Unity unless specifically noted.

    The following products have been updated:

    2E Ruleset (2E Compatible)
    • [Updated] Currency changes from CoreRPG
    • [Fixed] Manual dice roll
    • [Fixed] Minor font size changes due to in FGU font size alterations


    Battlezoo Bestiary (Pathfinder 2.0)
    • [Fixed] Corrected the traits section so that all entries are listed and linked properly.
    • [Updated] Corrected spelling of "dazzled" under the Cloak of Eyes entries.
    • [Removed] Removed the links to the 'Monster Parts Items' section from the Player's Resource.
    Support:
    https://support.fantasygrounds.com/
    Have a suggestion for a feature? Go here https://fgapp.idea.informer.com

  2. #2
    As part of the ruleset updates this week, these store rulesets were also updated:

    Call of Cthulhu (7E)
    • [Fixed] Bonus/Penalty dice not always being applied correctly.
    • [Fixed] Dice tower dropping zeroing out tens die for many rolls.


    Savage Worlds
    • [Fixed] Script backup files being incorrectly created on every campaign load.
    • [Fixed] Script error if no dice present in roll type that can explode.
    • [Fixed] Heavy weapons would no longer allow damage rolls.
    • [Fixed] Special roll types triggered by /roll command were not working.
    • [Fixed] Ranged power activation rolls would always resolve as Out of Range.

  3. #3

    Join Date
    Apr 2007
    Location
    Mississippi, USA
    Posts
    1,077
    Hotfixes

    Alien the Roleplaying Game (Alien Roleplaying Game)
    • [Fixed] Bug in Dice Tower rolls that prevented results to be hidden from players
    • [Fixed] Bug in PC Builder where error was generated when character with per-defined items without database representation was committed to campaign database.
    • [Added] When Active Equipment roll for item with more than one skill usage is dragged to the tower, by default the roll is made with the first skill. Pressing CTRL will result in the second skill rolled (if available). Pressing ALT will result in third skill (if available). Pressing SHIFT will result in the fourth skill (if available).
    • [Updated] Active Equipment rolls can be dragged to dice tower.
    • [Updated] Dice Tower chat icon
    • [Updated] Inventory list iAdd/iEdit buttons adjusted
    Support:
    https://support.fantasygrounds.com/
    Have a suggestion for a feature? Go here https://fgapp.idea.informer.com

  4. #4
    Hot Fixes

    CoreRPG
    • [Fixed] Character currency list not always auto-populating with campaign currencies.


    Dungeons and Dragons (4E)
    • [Fixed]Script error when accessing NPC attacks in combat tracker.

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