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  1. #1

    How to create custom effect to apply cover bonuses to armor

    Hello all. Anyone know how to create a custom effect to apply bonus protection to armor for PCs or NPCs who are hiding behind full cover. For example, the rules say that someone hiding behind a tree would get a +6 bonus armor protection to armor if they are hit by a shot. How can I create a custom effect to apply that? Thanks in advance.

  2. #2
    Think the Cover Bonus Protection list in the combat chapter should be added as table in FB with drag/drop modifiers.
    Mabe can be add in the 2022 rulebook update?
    Last edited by Boldtaar; March 14th, 2022 at 15:58.

  3. #3
    i added it as a request on the feature request thread, yesterday, over here - https://www.fantasygrounds.com/forum...-wanted/page32

    still interested in how to do this with a custom effect until then. I know i can simply add a negative modifier to the dice rolls manually, but would be cool if i could simply drag and drop effects.
    Last edited by thoringard; March 14th, 2022 at 22:43.

  4. #4
    Yes. I have previously added a request to get a Traveller page in the FG wiki where we could get a list of available variables for mod/effects similar to the DnD page
    Last edited by Boldtaar; March 14th, 2022 at 16:57.

  5. #5
    Trenloe's Avatar
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    Quote Originally Posted by thoringard View Post
    still interested in how to do this with a custom effect until then. I know i can simply add a negative modifier to the dice rolls manually, but would be cool if i could simply drag and drop modifiers.
    Add custom modifiers in the campaign modifier list. See below for an example - I took these from your post in the features wanted thread, I haven't checked if these are exactly what would be required, but you should be able to get the idea from these examples:



    Then you can click the +- button to add the modifier to the modifier stack before rolling.

    You can also export these to a module, enabling you to load the same modifiers in each of your campaigns.
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    Last edited by Trenloe; March 14th, 2022 at 16:34.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  6. #6
    It's not DM modifier is a armor bonus. Think it need to be a Effect to add armor

  7. #7

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    I would like to be able to write my own effects like I would in 5e.
    AC: 6;cover pallets. Apply the effect and Boom.
    Unfortunately that doesn't work in Traveller and I haven't been able to figure out the correct syntax.
    There's nothing in the Wiki and everything is in the vault so can't look at any of the mods.

  8. #8

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    That is what we need. YES!!!!

  9. #9
    I know i can create custom modifiers to add or subtract from the attack roll or damage - but "cover" applies a bonus to the armor and I dont know what syntax is needed to apply that type of bonus.

  10. #10
    Trenloe's Avatar
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    Quote Originally Posted by thoringard View Post
    I know i can create custom modifiers to add or subtract from the attack roll or damage - but "cover" applies a bonus to the armor and I dont know what syntax is needed to apply that type of bonus.
    Sorry, I was specifically replying to your comment "I know i can simply add a negative modifier to the dice rolls manually, but would be cool if i could simply drag and drop modifiers." Which seemed to be asking for a way to drag/drop modifiers - which is essentially what the custom modifiers are. Thanks for clarifying that isn't what you're looking for, sorry for my misunderstanding.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

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