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  1. #21
    Playing today, Short Range and Melee was being treated as Long Range (-4).

    Something is definitely borked with range, and I think the Blood Splat Tokens and Portals not working is related... but I am probably wrong (about the Blood Splats)....

  2. #22
    Quote Originally Posted by Jiminimonka View Post
    Playing today, Short Range and Melee was being treated as Long Range (-4).

    Something is definitely borked with range, and I think the Blood Splat Tokens and Portals not working is related... but I am probably wrong (about the Blood Splats)....
    range bug1.png
    range bug2.png

    Range 2" is short range....

  3. #23
    Quote Originally Posted by Jiminimonka View Post
    range bug1.png
    range bug2.png

    Range 2" is short range....
    Seems ranges are working backwards

    range bug3.png

    range bug4.png

    that is NOT short range....

  4. #24
    I'm seeing something unusual with the latest version of SWADE (two result reports, which the second is wrong); but it appears to be doing the range calc correctly in the first report.

    See my pics with an example Colt Peacemaker that I modified to range 3/6/9.

    If you're seeing something different, I might need an example campaign or more specific steps.

    Regards,
    JPG
    Attached Images Attached Images

  5. #25
    I figured out my double issue; the guy had two targets on different maps.

    Here is the same data with a single target on the same map.

    Also, make sure that you don't have any unpacked rulesets in the FG data folder, just in case that might be the case.

    Regards,
    JPG
    Attached Images Attached Images

  6. #26
    Quote Originally Posted by Moon Wizard View Post
    I figured out my double issue; the guy had two targets on different maps.

    Here is the same data with a single target on the same map.

    Also, make sure that you don't have any unpacked rulesets in the FG data folder, just in case that might be the case.

    Regards,
    JPG
    I test in my own campaign and this issue is gone. I suspect Doswell has an unpacked ruleset in his FG data folder.. (it was his campaign this was happening in).

  7. #27
    Doswelk's Avatar
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    Quote Originally Posted by Moon Wizard View Post
    Also, make sure that you don't have any unpacked rulesets in the FG data folder, just in case that might be the case.
    All "my" rulesets are unpacked so I can tweak them easily why/how does this break stuff?
    My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically

    Yours are still on combat round 6

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  8. #28
    This is because the rulesets are also being updated (such as today); so unless you are soft-linking the folders to SVN, you are getting the old version of the ruleset matched to whenever you last unzipped.

    Regards,
    JPG

  9. #29
    I am finding this has happened too many times for it to be a coincidence.

    The Map: Diagonal Distance keeps reverting to 1.5 on client restart.

    MapDiag.png

  10. #30
    Thanks for reporting. I was able to recreate. It appears to happen with any ruleset where the default value is not 1x, and the house rule option selected is set to 1x; then it doesn't remember. This is the case for Savage Worlds and Pathfinder. I have some ideas; and will get it in the next ruleset cycle.

    Regards,
    JPG

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