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  1. #231
    a couple issues found.

    Pack Rat (forsaken culture trait) does not modify carrying capacity on character sheet.
    Hedge Herbalism missing from the Guardian archetype (Druid).

  2. #232
    Zacchaeus's Avatar
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    Thanks for the report. The Pack Rat would need to be coded into the ruleset in order to work. I've updated the Guardian druid archetype.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  3. #233
    I am working on an extension to place some modifier buttons down by the dice for the Expertise dice modifiers but with the A5E extension locked behind the vault I can't see the code to add the modifiers.

    Could I get a list of those button_modifierkey names? Thanks in advance.

  4. #234
    leozelig's Avatar
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    Quote Originally Posted by bwatford View Post
    I am working on an extension to place some modifier buttons down by the dice for the Expertise dice modifiers but with the A5E extension locked behind the vault I can't see the code to add the modifiers.

    Could I get a list of those button_modifierkey names? Thanks in advance.
    I have a github with the extension files. I will confirm that everything is updated and post a link for you tonight.

  5. #235
    leozelig's Avatar
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    Quote Originally Posted by bwatford View Post
    I am working on an extension to place some modifier buttons down by the dice for the Expertise dice modifiers but with the A5E extension locked behind the vault I can't see the code to add the modifiers.

    Could I get a list of those button_modifierkey names? Thanks in advance.
    You can look up what you need here.

  6. #236
    Quote Originally Posted by bwatford View Post
    I am working on an extension to place some modifier buttons down by the dice for the Expertise dice modifiers but with the A5E extension locked behind the vault I can't see the code to add the modifiers.
    Make sure you put it on the Forge, I will buy it. If you could, try and make it work with plain 5E and not just with the A5E extension. I use some stuff from A5E, but not the whole shabang. Thanks!!!

  7. #237
    Quote Originally Posted by claedawg View Post
    Make sure you put it on the Forge, I will buy it. If you could, try and make it work with plain 5E and not just with the A5E extension. I use some stuff from A5E, but not the whole shabang. Thanks!!!
    The extension is finished and working, but you do need the A5e Extension loaded for it to work as that is where it is pulling the modifiers from.

  8. #238

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