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  1. #61

    Join Date
    Nov 2016
    Location
    Kitchener, Ontario, Canada
    Posts
    100
    Just wanted to say still loving this ruleset...my players are having fun playing a game we've loved for years.

    Keep moving forward and upgrading it! Love it!!

  2. #62
    Hi everyone,
    I'm a veteran oWoD Vampire player and after reading all these great posts, I'm wondering if there is a version for FGU, as it seems that all FG moves in that direction.

    If so, could anyone be so kind to point me to the files/folder to download the pak and extensions for Masquerade and Dark Ages?
    Either for 2nd Ed, 2nd Rev and/or V20.

    Thank you so much in advance!
    La sombra ya cabalga,
    coraje en mi,
    letras como el jade.

  3. #63

    Join Date
    Nov 2016
    Location
    Kitchener, Ontario, Canada
    Posts
    100
    Quote Originally Posted by Meldon View Post
    Yes, this is a bug in this version of the ruleset, the frames of skills and advantages overlap each other.
    I fixed this in the next 'wannaby-stable' version, but so far it is still unstable and has a few new bugs.
    You can try it at your own risk, the link to the current betas is on the first page.
    Are you still doing updates and mods to this ruleset? I and my players are loving it but haven't seen and new updates for a while...

  4. #64

    Join Date
    Nov 2016
    Location
    Kitchener, Ontario, Canada
    Posts
    100
    Hey Meldon if you're still working on this ruleset it would be great to add in Vampire the Dark Ages character sheet...sort of like you have mortal, werewolf, mage etc sheets.

  5. #65

    Join Date
    Nov 2016
    Location
    Kitchener, Ontario, Canada
    Posts
    100
    Meldon...just noticed that on many of the Character Sheets the Skills and Knowledges column have an extra row of the final skills showing. Just not looking or working correctly.

  6. #66
    Hi guys!
    I apologize for not answering for a long time.
    I continue to work on the ruleset, though not in as much active mode as before. It affects the fact that I, as a storyteller, am playing a game in the World of Darkness, plus a new job takes time.

    In the development version, as usual, there are several nasty bugs , because of which I do not want to post as a stable next release (for example, the health links of the characters in the combat tracker are broken). Although some features that my players requested were added out of turn.
    For the strong in spirit, I will update the latest beta version available in Google Drive on the weekend, although there are almost no visible changes, there is a lot of work under the hood.

    I hope that soon after the New Year I will be able to release version 0.5 as stable. Well, or at least as not very broken .

  7. #67

    Join Date
    Nov 2016
    Location
    Kitchener, Ontario, Canada
    Posts
    100
    Looking forward to the next updated Stable version...my players are loving this!

    Man I remember when I began playing this in the 1990's...man I'm dating myself. Never thought we'd be able to really play this again since the guys and I have gone virtual (thanks to COVID originally...then just to the distances between us all)...and along came this ruleset!! I'm not a fan of V5 so this is giving us our fix.

    Once again thanks so much Meldon!!

  8. #68
    Quote Originally Posted by Meldon View Post
    Hi guys!
    I apologize for not answering for a long time.
    I continue to work on the ruleset, though not in as much active mode as before. It affects the fact that I, as a storyteller, am playing a game in the World of Darkness, plus a new job takes time.

    In the development version, as usual, there are several nasty bugs , because of which I do not want to post as a stable next release (for example, the health links of the characters in the combat tracker are broken). Although some features that my players requested were added out of turn.
    For the strong in spirit, I will update the latest beta version available in Google Drive on the weekend, although there are almost no visible changes, there is a lot of work under the hood.

    I hope that soon after the New Year I will be able to release version 0.5 as stable. Well, or at least as not very broken .
    Hello friend I am looking to run WoD CtL 2E does this beautiful work of yours support that edition?

  9. #69
    Hello. Just wanted to say I love that you went in so much trouble to create all this, but there are very annoying bugs on latest version of Fantasygrounds 4.3.8.
    I'm using the latest stable version of Wod20e.

    For example, I just roll dices, errors. Please check the error below:
    [5/8/2023 9:33:38 AM] (ERROR] Script execution error: [string "WOD20E:scripts/manager_actions.lua"]:412: attempt to call field 'isClientFGU' (a nil value)
    5/8/2023 9:33:41 AM ERROR Script execution error: [string "WOD20E:scripts/manager actions.lua":412: attempt to call field 'isClientFGU' (a nil value)

    Another thing I don't understand, why isn't there blood pool or generation slot in the npc/pc character sheet?
    Why can't we add more talents, skills and knowledge. One slot for each is really not enough. It's digital, so we should have almost no limit. It would be amazing also if they would sort alphabetically (with a button or automatically).

    I don't understand also why when we have to enter the disciplines in a more page, rather than on a separate tab or under the skills.
    That is really not practical.

    Also, could you make the character sheet fonts a bit bigger, it is really too small on large displays, like 5K displays or retina displays. But maybe this is too complicated.
    But at least, adding a visual space every 5 dots, so things get more visible. Yes, a red point appear starting at 6, but it is less ergonomic visually (I'm designer, so this is a professional opinion here, not a matter of taste).
    Why no space for conviction, self-control, courage? We have plenty of space to enter it as text, but it could be cool to have it as a dedicated place.

    Also it seems you have a crossover system. But I have not found a selector to decide if a PC/NPC is a vampire, a human, a ghoul, a werewolf, a mage and so on.

    When I add an npc in the combat tracker, I get errors:
    15/8/2023 9444:34 AMI(ERROR Handler error: (string "CoreRPG:ct/scripts/ct.lua*]:28: attempt to index field 'summary_targets' (a nil value)
    15/8/2023 9244.34 AM) (ERROR Handier error: (string "CoreRPG:ct/scripts/ct.lua"]:28: attempt to index field 'summary_ targets" (a nil value)
    15/8/2023 94434 AMT (ERRORS Handler error: [string "CoreRPG:cU/scripts/ct.lua*"]:28: attempt to index field 'summary_targets* (a nil value)

    The NPC has an initiative modifier of 4, but when I roll the dice, I get error, and it roll only 1d10 and don't add the 4 to the result. Its initiative is not showing in the combat tracker.
    [5/8/2023 9:44:34 AMI (ERRQRO Handler erfor: [string "CoreRPG:cU/scripts/ct.lua"]: 28: attempt to index field 'summary _targets' (a nil value)
    [5/8/2023 9:44:34 AMJUFRBOR] Handler error: [string "CoreRPG:ct/scripts/ct.lua"]:28: attempt to index field 'summary_targets' (a nil value)
    15/8/2023 9:45:29 AMJERBORIeScript execution error: (string "WOD20E:scripts/manager actions.lua"1:412: attempt to call field 'isClientEGU' (a nil value).

    So, so far I can't use this ruleset to track combats. I can only use it to create NPCs how I can, write the scenario and use maps.

    Do I do anything wrong? Or is bugs that need to be fixed?
    And what do you think about the ergonomic improvements I suggested. Please let me know. I'll be glad to help on the visual/ergonomic aspects of the ruleset if you want (but I can't help on any coding).

    Oh, and when I try to create a table, I got this error, and when I roll the dices, nothing happens.
    Error :
    [5/13/2023 10:59:59 PM] [ERROR] Script execution error: [string "CoreRPG:campaign/scripts/table_main.lua"]:104: attempt to call field 'convertDice To String' (a nil value)
    [5/13/2023 11:01:37 PM] (ERROR] Script execution error: [string "WOD20E:scripts/manager_actions.lua"):412: attempt to call field 'isClientFGU' (a nil value)

    Console:
    [5/8/2023 9:27:29 AM] FGU: v4.3.8 ULTIMATE (2023-04-27)
    [5/8/2023 9:27:29 AM] OS: Mac OS X 13.3.1
    [5/8/2023 9:27:29 AM] GRAPHICS: Apple M1 Max : 49152
    [5/8/2023 9:27:29 AM] UI SCALE: 1.5
    [5/8/2023 9:27:29 AM] USER: Syldar
    [5/8/2023 9:27:29 AM] Launcher scene starting.
    [5/8/2023 9:28:00 AM] [WARNING] URL: LICENSE 1
    [5/8/2023 9:28:00 AM] [WARNING] URL: UPDATE 1
    [5/8/2023 9:28:00 AM] [WARNING] URL: DICE PACKS
    [5/8/2023 9:28:00 AM] [WARNING] URL: System.Net.WebException: Error: SecureChannelFailure (Remote prematurely closed connection.) ---> System.IO.IOException: Remote prematurely closed connection.

    [5/8/2023 9:33:16 AM] Match successfully created on lobby.
    [5/8/2023 9:33:21 AM] MEASURE: RULESETS LOAD - 7.84721 - WOD20E
    [5/8/2023 9:33:21 AM] MEASURE: EXTENSIONS LOAD - 0.025956 - 3
    [5/8/2023 9:33:21 AM] MEASURE: MODULE LIST BUILD - 0.370274 - 29
    [5/8/2023 9:33:21 AM] MEASURE: REFRESH IMAGE ASSETS - 0.045633
    [5/8/2023 9:33:21 AM] MEASURE: REFRESH PORTRAIT ASSETS - 0.016304
    [5/8/2023 9:33:21 AM] MEASURE: REFRESH TOKEN ASSETS - 0.093267
    [5/8/2023 9:33:21 AM] MEASURE: ASSET LIST BUILD - 0.15728
    [5/8/2023 9:33:22 AM] MEASURE: LOAD - PART 1 - 9.657181
    [5/8/2023 9:33:25 AM] RULESET: World of Darkness 20th Anniversary Edition RPG ruleset (v0.4.6) for Fantasy Grounds
    [5/8/2023 9:33:25 AM] RULESET: Core RPG ruleset (2023-04-25) for Fantasy Grounds
    Copyright 2023 Smiteworks USA, LLC
    [5/8/2023 9:33:25 AM] EXTENSION: (LINK)\nMoon Tracker v2.5\r--created by DMFirmy and updated by Andraax and bmos.
    [5/8/2023 9:33:26 AM] EXTENSION: Timer v1.3
    [5/8/2023 9:33:26 AM] EXTENSION: CoreRPG - LARGE Fonts version 1.1.\rby Celestian, 2021
    [5/8/2023 9:33:26 AM] MEASURE: LOAD - PART 2 - 3.342131
    [5/8/2023 9:33:38 AM] [ERROR] Script execution error: [string "WOD20E:scripts/manager_actions.lua"]:412: attempt to call field 'isClientFGU' (a nil value)
    [5/8/2023 9:33:41 AM] [ERROR] Script execution error: [string "WOD20E:scripts/manager_actions.lua"]:412: attempt to call field 'isClientFGU' (a nil value)
    [5/8/2023 9:38:22 AM] [ERROR] Script execution error: [string "WOD20E:scripts/manager_actions.lua"]:412: attempt to call field 'isClientFGU' (a nil value)
    [5/8/2023 9:38:26 AM] Campaign saved. (0.1s)
    [5/8/2023 9:43:26 AM] Campaign saved. (0.1s)
    [5/8/2023 9:44:34 AM] [ERROR] Handler error: [string "CoreRPG:ct/scripts/ct.lua"]:28: attempt to index field 'summary_targets' (a nil value)
    [5/8/2023 9:44:34 AM] [ERROR] Handler error: [string "CoreRPG:ct/scripts/ct.lua"]:28: attempt to index field 'summary_targets' (a nil value)
    [5/8/2023 9:44:34 AM] [ERROR] Handler error: [string "CoreRPG:ct/scripts/ct.lua"]:28: attempt to index field 'summary_targets' (a nil value)
    [5/8/2023 9:44:34 AM] [ERROR] Handler error: [string "CoreRPG:ct/scripts/ct.lua"]:28: attempt to index field 'summary_targets' (a nil value)
    [5/8/2023 9:44:34 AM] [ERROR] Handler error: [string "CoreRPG:ct/scripts/ct.lua"]:28: attempt to index field 'summary_targets' (a nil value)
    [5/8/2023 9:45:29 AM] [ERROR] Script execution error: [string "WOD20E:scripts/manager_actions.lua"]:412: attempt to call field 'isClientFGU' (a nil value)

    Very best,
    Nicolas
    Last edited by Syldar; May 13th, 2023 at 16:04.

  10. #70

    Join Date
    Nov 2016
    Location
    Kitchener, Ontario, Canada
    Posts
    100
    Hey anyone still working on this? It currently doesn't seem to work real well. I'd pay for working ruleset!!

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