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November 10th, 2022, 23:46 #61
Zealot
- Join Date
- Nov 2016
- Location
- Kitchener, Ontario, Canada
- Posts
- 86
Just wanted to say still loving this ruleset...my players are having fun playing a game we've loved for years.
Keep moving forward and upgrading it! Love it!!
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November 28th, 2022, 12:41 #62
Hi everyone,
I'm a veteran oWoD Vampire player and after reading all these great posts, I'm wondering if there is a version for FGU, as it seems that all FG moves in that direction.
If so, could anyone be so kind to point me to the files/folder to download the pak and extensions for Masquerade and Dark Ages?
Either for 2nd Ed, 2nd Rev and/or V20.
Thank you so much in advance!La sombra ya cabalga,
coraje en mi,
letras como el jade.
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December 10th, 2022, 18:50 #63
Zealot
- Join Date
- Nov 2016
- Location
- Kitchener, Ontario, Canada
- Posts
- 86
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December 18th, 2022, 16:05 #64
Zealot
- Join Date
- Nov 2016
- Location
- Kitchener, Ontario, Canada
- Posts
- 86
Hey Meldon if you're still working on this ruleset it would be great to add in Vampire the Dark Ages character sheet...sort of like you have mortal, werewolf, mage etc sheets.
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December 18th, 2022, 16:13 #65
Zealot
- Join Date
- Nov 2016
- Location
- Kitchener, Ontario, Canada
- Posts
- 86
Meldon...just noticed that on many of the Character Sheets the Skills and Knowledges column have an extra row of the final skills showing. Just not looking or working correctly.
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December 26th, 2022, 15:18 #66
- Join Date
- Apr 2013
- Posts
- 28
Hi guys!
I apologize for not answering for a long time.
I continue to work on the ruleset, though not in as much active mode as before. It affects the fact that I, as a storyteller, am playing a game in the World of Darkness, plus a new job takes time.
In the development version, as usual, there are several nasty bugs, because of which I do not want to post as a stable next release (for example, the health links of the characters in the combat tracker are broken). Although some features that my players requested were added out of turn.
For the strong in spirit, I will update the latest beta version available in Google Drive on the weekend, although there are almost no visible changes, there is a lot of work under the hood.
I hope that soon after the New Year I will be able to release version 0.5 as stable. Well, or at least as not very broken.
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January 2nd, 2023, 19:23 #67
Zealot
- Join Date
- Nov 2016
- Location
- Kitchener, Ontario, Canada
- Posts
- 86
Looking forward to the next updated Stable version...my players are loving this!
Man I remember when I began playing this in the 1990's...man I'm dating myself. Never thought we'd be able to really play this again since the guys and I have gone virtual (thanks to COVID originally...then just to the distances between us all)...and along came this ruleset!! I'm not a fan of V5 so this is giving us our fix.
Once again thanks so much Meldon!!
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February 3rd, 2023, 12:04 #68
- Join Date
- Feb 2022
- Posts
- 5
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May 8th, 2023, 02:56 #69
Hello. Just wanted to say I love that you went in so much trouble to create all this, but there are very annoying bugs on latest version of Fantasygrounds 4.3.8.
I'm using the latest stable version of Wod20e.
For example, I just roll dices, errors. Please check the error below:
[5/8/2023 9:33:38 AM] (ERROR] Script execution error: [string "WOD20E:scripts/manager_actions.lua"]:412: attempt to call field 'isClientFGU' (a nil value)
5/8/2023 9:33:41 AM ERROR Script execution error: [string "WOD20E:scripts/manager actions.lua":412: attempt to call field 'isClientFGU' (a nil value)
Another thing I don't understand, why isn't there blood pool or generation slot in the npc/pc character sheet?
Why can't we add more talents, skills and knowledge. One slot for each is really not enough. It's digital, so we should have almost no limit. It would be amazing also if they would sort alphabetically (with a button or automatically).
I don't understand also why when we have to enter the disciplines in a more page, rather than on a separate tab or under the skills.
That is really not practical.
Also, could you make the character sheet fonts a bit bigger, it is really too small on large displays, like 5K displays or retina displays. But maybe this is too complicated.
But at least, adding a visual space every 5 dots, so things get more visible. Yes, a red point appear starting at 6, but it is less ergonomic visually (I'm designer, so this is a professional opinion here, not a matter of taste).
Why no space for conviction, self-control, courage? We have plenty of space to enter it as text, but it could be cool to have it as a dedicated place.
Also it seems you have a crossover system. But I have not found a selector to decide if a PC/NPC is a vampire, a human, a ghoul, a werewolf, a mage and so on.
When I add an npc in the combat tracker, I get errors:
15/8/2023 9444:34 AMI(ERROR Handler error: (string "CoreRPG:ct/scripts/ct.lua*]:28: attempt to index field 'summary_targets' (a nil value)
15/8/2023 9244.34 AM) (ERROR Handier error: (string "CoreRPG:ct/scripts/ct.lua"]:28: attempt to index field 'summary_ targets" (a nil value)
15/8/2023 94434 AMT (ERRORS Handler error: [string "CoreRPG:cU/scripts/ct.lua*"]:28: attempt to index field 'summary_targets* (a nil value)
The NPC has an initiative modifier of 4, but when I roll the dice, I get error, and it roll only 1d10 and don't add the 4 to the result. Its initiative is not showing in the combat tracker.
[5/8/2023 9:44:34 AMI (ERRQRO Handler erfor: [string "CoreRPG:cU/scripts/ct.lua"]: 28: attempt to index field 'summary _targets' (a nil value)
[5/8/2023 9:44:34 AMJUFRBOR] Handler error: [string "CoreRPG:ct/scripts/ct.lua"]:28: attempt to index field 'summary_targets' (a nil value)
15/8/2023 9:45:29 AMJERBORIeScript execution error: (string "WOD20E:scripts/manager actions.lua"1:412: attempt to call field 'isClientEGU' (a nil value).
So, so far I can't use this ruleset to track combats. I can only use it to create NPCs how I can, write the scenario and use maps.
Do I do anything wrong? Or is bugs that need to be fixed?
And what do you think about the ergonomic improvements I suggested. Please let me know. I'll be glad to help on the visual/ergonomic aspects of the ruleset if you want (but I can't help on any coding).
Oh, and when I try to create a table, I got this error, and when I roll the dices, nothing happens.
Error :
[5/13/2023 10:59:59 PM] [ERROR] Script execution error: [string "CoreRPG:campaign/scripts/table_main.lua"]:104: attempt to call field 'convertDice To String' (a nil value)
[5/13/2023 11:01:37 PM] (ERROR] Script execution error: [string "WOD20E:scripts/manager_actions.lua"):412: attempt to call field 'isClientFGU' (a nil value)
Console:
[5/8/2023 9:27:29 AM] FGU: v4.3.8 ULTIMATE (2023-04-27)
[5/8/2023 9:27:29 AM] OS: Mac OS X 13.3.1
[5/8/2023 9:27:29 AM] GRAPHICS: Apple M1 Max : 49152
[5/8/2023 9:27:29 AM] UI SCALE: 1.5
[5/8/2023 9:27:29 AM] USER: Syldar
[5/8/2023 9:27:29 AM] Launcher scene starting.
[5/8/2023 9:28:00 AM] [WARNING] URL: LICENSE 1
[5/8/2023 9:28:00 AM] [WARNING] URL: UPDATE 1
[5/8/2023 9:28:00 AM] [WARNING] URL: DICE PACKS
[5/8/2023 9:28:00 AM] [WARNING] URL: System.Net.WebException: Error: SecureChannelFailure (Remote prematurely closed connection.) ---> System.IO.IOException: Remote prematurely closed connection.
[5/8/2023 9:33:16 AM] Match successfully created on lobby.
[5/8/2023 9:33:21 AM] MEASURE: RULESETS LOAD - 7.84721 - WOD20E
[5/8/2023 9:33:21 AM] MEASURE: EXTENSIONS LOAD - 0.025956 - 3
[5/8/2023 9:33:21 AM] MEASURE: MODULE LIST BUILD - 0.370274 - 29
[5/8/2023 9:33:21 AM] MEASURE: REFRESH IMAGE ASSETS - 0.045633
[5/8/2023 9:33:21 AM] MEASURE: REFRESH PORTRAIT ASSETS - 0.016304
[5/8/2023 9:33:21 AM] MEASURE: REFRESH TOKEN ASSETS - 0.093267
[5/8/2023 9:33:21 AM] MEASURE: ASSET LIST BUILD - 0.15728
[5/8/2023 9:33:22 AM] MEASURE: LOAD - PART 1 - 9.657181
[5/8/2023 9:33:25 AM] RULESET: World of Darkness 20th Anniversary Edition RPG ruleset (v0.4.6) for Fantasy Grounds
[5/8/2023 9:33:25 AM] RULESET: Core RPG ruleset (2023-04-25) for Fantasy Grounds
Copyright 2023 Smiteworks USA, LLC
[5/8/2023 9:33:25 AM] EXTENSION: (LINK)\nMoon Tracker v2.5\r--created by DMFirmy and updated by Andraax and bmos.
[5/8/2023 9:33:26 AM] EXTENSION: Timer v1.3
[5/8/2023 9:33:26 AM] EXTENSION: CoreRPG - LARGE Fonts version 1.1.\rby Celestian, 2021
[5/8/2023 9:33:26 AM] MEASURE: LOAD - PART 2 - 3.342131
[5/8/2023 9:33:38 AM] [ERROR] Script execution error: [string "WOD20E:scripts/manager_actions.lua"]:412: attempt to call field 'isClientFGU' (a nil value)
[5/8/2023 9:33:41 AM] [ERROR] Script execution error: [string "WOD20E:scripts/manager_actions.lua"]:412: attempt to call field 'isClientFGU' (a nil value)
[5/8/2023 9:38:22 AM] [ERROR] Script execution error: [string "WOD20E:scripts/manager_actions.lua"]:412: attempt to call field 'isClientFGU' (a nil value)
[5/8/2023 9:38:26 AM] Campaign saved. (0.1s)
[5/8/2023 9:43:26 AM] Campaign saved. (0.1s)
[5/8/2023 9:44:34 AM] [ERROR] Handler error: [string "CoreRPG:ct/scripts/ct.lua"]:28: attempt to index field 'summary_targets' (a nil value)
[5/8/2023 9:44:34 AM] [ERROR] Handler error: [string "CoreRPG:ct/scripts/ct.lua"]:28: attempt to index field 'summary_targets' (a nil value)
[5/8/2023 9:44:34 AM] [ERROR] Handler error: [string "CoreRPG:ct/scripts/ct.lua"]:28: attempt to index field 'summary_targets' (a nil value)
[5/8/2023 9:44:34 AM] [ERROR] Handler error: [string "CoreRPG:ct/scripts/ct.lua"]:28: attempt to index field 'summary_targets' (a nil value)
[5/8/2023 9:44:34 AM] [ERROR] Handler error: [string "CoreRPG:ct/scripts/ct.lua"]:28: attempt to index field 'summary_targets' (a nil value)
[5/8/2023 9:45:29 AM] [ERROR] Script execution error: [string "WOD20E:scripts/manager_actions.lua"]:412: attempt to call field 'isClientFGU' (a nil value)
Very best,
NicolasLast edited by Syldar; May 13th, 2023 at 16:04.
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