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  1. #1

    Was it really neccessary to change code to prevent inventory sheet use everywhere?

    Mistake on my part - this was never generic. Just need to override more places when doing NPC inventories .
    Last edited by SilentRuin; February 19th, 2022 at 17:07.
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  2. #2
    Actually I now notice that its the same in LIVE - where for some reason - some of my NPC inventory pages are initialized for currencies and some are not - no idea why. But appears it may never have initialized these fields and I had to manually add them in myself - or transfer them in from a parcel. Keep generic tools generic is all I want.
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  3. #3
    Yeah looks like there charsheet.* has some places that I need to overload to also support combattracker.* for these extensions that I never noticed (as if you put them in manually they are good to go). As I want the autopop of currencies I guess I'll have to add that in TEST now also. Anyone who does inventories for NPCs in their extensions likely needs to take another look also.
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  4. #4
    Some rulesets initialized and some didn't in the Live version; it was always that way.

    In the Test version, the standard templates already initialize the PC currency lists with the campaign currencies; so it should be much more consistent going forward.

    Regards,
    JPG

  5. #5
    Quote Originally Posted by Moon Wizard View Post
    Some rulesets initialized and some didn't in the Live version; it was always that way.

    In the Test version, the standard templates already initialize the PC currency lists with the campaign currencies; so it should be much more consistent going forward.

    Regards,
    JPG
    Yes was my bad not realizing it was always this way. The new stuff works fine once I hooked into the DBHandlers, will be ready to deliver my stuff when TEST goes LIVE.
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