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  1. #11
    Hey folks, my deepest apologies for not responding sooner, for some reason I was not receiving email updates to this thread.

    Regarding the Character Wizard, unfortunately the Character Wizard itself is in a preview state and does not really work with third party content. However, we are aware of the error and are looking to at least prevent it from popping up.

    Unit Regeneration and Fortification Tokens both appear to be working as intended when I test in a clean campaign that has only the Kingdoms and Warfare extension loaded. Perhaps there is a conflict with another extension, or there is a nuance to the interaction that is causing the problems that have been seen. With more information to produce the problems in a clean campaign we would be happy to look at solving these.

    For tokens, indeed the Power Test addition from the latest revision to the book is failing for my tests and will be looked in to.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  2. #12
    Hmm, I don't even know where to begin with what could potentially be causing the Regeneration issue, or really the Fortification token issues. I'll do some more testing and find out.

    EDIT
    Actually I figured out exactly what it was with one restart. Turns out the Plugin Builder for 5e was the culprit for the Regen bug. Very strange. I'll just turn it off then, no biggie.
    Last edited by johncawks; May 26th, 2022 at 06:16.

  3. #13
    Hello, i hope this is the right place for this.

    In my Fantasy Grounds Kingdom and Warfare version the Battle tracker jumps from unit to unit and not from commander to commander. It wouldn't be that bad, if the units it jumps to wouldn't be completely wrong. even jumping backwards in initiative. Is there a way to control this behavior and stop it from occuring?

  4. #14
    Quote Originally Posted by NelsonDerLord View Post
    Hello, i hope this is the right place for this.

    In my Fantasy Grounds Kingdom and Warfare version the Battle tracker jumps from unit to unit and not from commander to commander. It wouldn't be that bad, if the units it jumps to wouldn't be completely wrong. even jumping backwards in initiative. Is there a way to control this behavior and stop it from occuring?
    Hmm, my first thought on that is that it sounds like a conflict with another extension. Are you experiencing this with only the Kingdoms and Warfare extension loaded?
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  5. #15
    Quote Originally Posted by johncawks View Post
    Hmm, I don't even know where to begin with what could potentially be causing the Regeneration issue, or really the Fortification token issues. I'll do some more testing and find out.

    EDIT
    Actually I figured out exactly what it was with one restart. Turns out the Plugin Builder for 5e was the culprit for the Regen bug. Very strange. I'll just turn it off then, no biggie.
    Huh, that is quite strange indeed. I'll take a look at getting the conflict resolved. Thank you for reporting back.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  6. #16
    Compatibility with the Character Wizard has been fixed and submitted. It should be released in next Tuesday's updates.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  7. #17
    Just updated FGU and now the Kingdom and Warfare module breaks the Combat Tracker. When I try and drop an NPC onto the tracker I get the message:

    [ERROR] Script execution error: [string "scripts/manager combat kw.lua"]179: attempt to call upvalue 'fAddNPC' (a nil value)

    Tested with only K&W module loaded. Without module loaded - Combat Tracker works.

  8. #18
    Quote Originally Posted by skerbgs2 View Post
    Just updated FGU and now the Kingdom and Warfare module breaks the Combat Tracker. When I try and drop an NPC onto the tracker I get the message:

    [ERROR] Script execution error: [string "scripts/manager combat kw.lua"]179: attempt to call upvalue 'fAddNPC' (a nil value)

    Tested with only K&W module loaded. Without module loaded - Combat Tracker works.
    I just submitted a hotfix for this. Let me know if you find any other issues

  9. #19
    I just pushed the hot fix to the patch system.

    Regards,
    JPG

  10. #20

    Kingdoms and Warfare

    Just got the module and I run into an issue when attempting to select a unit and it is placed in the new 'battle tracker', I get an error and a gui glitch. as shown below.

    Logs that pop up.PNG

    Error.PNG

    I have removes all other Features from it and all other 3rd party modules, ran continue to receive this error. Please help.

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