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  1. #1

    Kingdoms & Warfare

    Not sure if this is the correct place to report, If not , feel free to delete.

    I've just purchased the Kingdoms & Warfare Module from Steam and when I fired it up I noticed that there's no information for units traits and other things, also some features are not available as per screenshot attached below ( No button for Units, Traits, etc ) Maybe I'm missing a mod?

    Thanks for the help!

    Screenshot.jpg

    Features.jpg

  2. #2
    Zacchaeus's Avatar
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    I'll alert the developers.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  3. #3
    Quote Originally Posted by Zacchaeus View Post
    I'll alert the developers.
    Thanks for the quick reply

  4. #4
    Hello, and sorry for the confusion. This is a result of the extension for the module not being loaded. The extension ought to be included and updated automatically alongside the module, however there is presently an error preventing it on the store that is being investigated. I will update this thread once that has been resolved, however in the mean time it is possible to get the extension manually from this location: https://github.com/MCDMFG/KingdomsAndWarfare/wiki
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  5. #5
    In fact, the issue has been resolved and the extension will automatically be downloaded the next time Check For Updates is run. The above link is still a useful resource for providing insight on everything the extension provides.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  6. #6
    Quote Originally Posted by MeAndUnique View Post
    In fact, the issue has been resolved and the extension will automatically be downloaded the next time Check For Updates is run. The above link is still a useful resource for providing insight on everything the extension provides.
    Rock On! Now it's working! Thanks for your quick solution!

  7. #7
    Anyone else experiencing an issue with the Character Wizard when running the Kingdoms & Warfare extension? I'm getting this error code:

    [ERROR] Script execution error: [string "charwizard/scripts/charwizard.lua"]:1074: attempt to index field '?' (a nil value)

    It causes nothing from the character wizard except stats and name to be added to the character sheet when commit is pressed.

  8. #8
    Bumping this because there's still issues with this product. The Regenerate trait seems to be activating twice per round. I've had it activate once before the unit's turn and then upon activation. Other times I've had it activate on the commanders turn, and then activate again on the next turn. https://i.imgur.com/Dk43qWS.gif here is a gif of the latter. You can see the CAS section increments twice in the same round.

    Oh, and the character wizard was still broken as of last week when I tested it. And I can't add icons to new fortifications I build. I have to fiddle around with it by dragging already used icons from the pre-built fortifications (like stone fences) onto the new fortification, and then drag and drop the new icon into the slot to replace it.

    There's also one more issue I've remembered: tokens don't seem to work at all. They'll apply their Effect and then immediately go away once the unit is activated, but don't actually deal the associated damage. Additionally, the latest version of K&W was updated to change tokens to a DC 12 Power Test at the end of the unit's activation to remove the token. Now I have no problem doing this this manually. But the incorrect automation is actually a hindrance when I've got a nearly a dozen units to keep track of and need to remember which units were hit with fire tokens and which weren't, and which ones took damage and which ones saved.

    EDIT: I've done some more testing; so the tokens do apply damage, but they aren't written properly. It just applies the effect 'Fire'. Changing it to 'FIRE: 1' made it work. But that still leaves out the Power Test, and auto removes the tokens on Activation . Unfortunately I don't think this is something that's fixable on my side, as I believe this is the parser is reading 'adds fire token' to apply the 'Fire' effect, instead of 'FIRE: 1' effect.
    Last edited by johncawks; May 23rd, 2022 at 10:18.

  9. #9
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
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    I'll alert the developers.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  10. #10
    Quote Originally Posted by Zacchaeus View Post
    I'll alert the developers.
    I appreciate it, thank you!

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