DICE PACKS BUNDLE
  1. #1

    combat odds (savage worlds)

    Found this at https://www.hackslash.net/?cat=6

    I have no reason to doubt the accuracy of these odds, but at the same time I have verified whether they are accurate. Though it might be useful to SW players and DMs! One interesting take away is that the combat bonuses from tricks and ganging up in many cases can double your chance of hitting when you are facing long odds.

    Wild Card's % Chance to Hit a Target Number by Die Type
    .......2 3 4 5 6 7 8 9 10 11 12
    d4 96 83 63 50 32 27 19 16 12 8 4
    d6 97 89 75 56 31 31 25 20 15 10 5
    d8 98 92 81 67 48 38 25 22 18 14 10
    d10 98 93 85 73 58 50 38 29 18 15 12
    d12 99 94 88 78 65 58 50 41 31 21 11

    Extra's % Chance to Hit a Target Number by Die Type
    .......2 3 4 5 6 7 8 9 10 11 12
    d4 75 50 25 25 19 13 6 6 5 3 2
    d6 83 67 50 33 17 17 14 11 8 6 3
    d8 88 75 63 50 38 25 13 13 11 9 8
    d10 90 80 70 60 50 40 30 20 10 10 9
    d12 92 83 75 67 58 50 42 33 25 17 8

  2. #2
    Interesting that a d12 has less of a chance to hit TN12 than a d10 does.
    MapForge battlemap creation software for Windows and Mac OS X

  3. #3
    Do those account for Wild die and aceing? If so, then I haven't seen any other tables that do that yet.. very cool.

  4. #4

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    Oh yes, it does for aceing - that is why the d10 has a better chance on the 12 target than the d12 - Aces. Use the d6 for the Wild Die and add the percents togeather I think to include the wild die. I'm guessing this from just looking at the table though with no formal analysis.
    Last edited by Griogre; September 19th, 2007 at 19:04.

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STAR TREK 2d20

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