Starfinder Playlist
  1. #1

    LFP Need 1 Player Fri Night 7 pm ET USA Pathfinder 2e - Age of Ashes

    FG License: GM has Unity Ultimate, Player will need Unity Demo

    Game System: Pathfinder 2e

    Time Zone: US Eastern Time

    Day of week and time: Friday Night from 7-11 pm

    If new game, planned start date: This is an existing campaign, we resume play on 02/04

    Planned Duration & Frequency: 4 hours, once a week

    Term: Long-term (Adventure Path is 6 modules, each module is 4+ sessions)

    Text or Voice: Voice

    Voice software used: Discord

    Sound Effects software used: Syrinscape Online (GM has subscription, Player will need to download the player)

    Will this be recorded and/or live streamed? No

    Roleplay & Combat mix: Balanced, but driven by player decisions

    Number of Players in game & needed:
    -- 4 players
    -- 1 character per player
    -- 1 slot currently available
    -- We have a Goblin Fighter, a Kobold Rogue, and a Human Cleric.

    Character starting level & equipment:
    -- Level 11
    -- Either 1 level 10, 2 level 9, 1 level 8, and 2 level 7 common permanent items plus 500 gp; OR 3,200 gp which can be spent on common permanent items no greater than level 10

    Character restrictions:
    -- No ancestries or primary classes from Secrets of Magic or Guns and Gears (spells and archetypes will be allowed on case by case basis)
    -- Rare selections and uncommon selections (except for ancestries) need to be cleared with GM
    -- Standard method for ability scores
    -- No Voluntary Flaws
    -- No Evil alignments (for party cohesion and to match Adventure Path)
    -- Free Archetype Variant rule (a free archetype feat at each even level)

    Details of Your Scenario:
    -- Age of Ashes Adventure Path, starting 2/3 of the way through the 3rd adventure of 6.
    -- In the first adventure, the party explored Citadel Altaerein, the abandoned fortress on Hellknight Hill, and claimed it as their base. Beneath the fortress is a set of elf gates that could provide instantaneous transportation to remote sites all over Golarion.
    -- In the second adventure, the party used one of the elf gates to travel to the Mwangi Expanse, where they eliminated the threat posed by the cult of an evil dragon god.
    -- In the third adventure, the party has used one of the elf gates to travel to Ravounel, where they are in the process of shutting down a slaver operation.

    Expectations:
    -- I expect players to be respectful to each other and for the game to be focused on having fun together.
    -- Rules lawyering is discouraged; I am pretty easy-going, but that kind of thing slows the game down and is not much fun.

    Contact:
    -- Send me a PM or reply to this thread.

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