DICE PACKS BUNDLE
  1. #1

    Join Date
    Apr 2007
    Location
    Mississippi, USA
    Posts
    1,079

    Release Updates for January 25th, 2022

    Please remember not to update right before a game starts.

    In order for some of the updates to be visible, you may need to open the Module Activation window from Library->Activation, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.

    Note: Hotfixes are to fix an immediate problem that prevents using a product. They are not fully tested and may introduce other issues. If you have issues with a hotfix please contact support.

    Note: Fantasy Grounds Classic is no longer receiving regular updates. These updates are for Fantasy Grounds Unity unless specifically noted.

    The following products have been updated:

    Mongoose Traveller 2E ruleset (Traveller 2E (Mongoose))
    • [Added] Added the Task Chains (merge from the Task Chains Extension). Now you can create new Task Chains in the Reference Data, so that allows you do add them into the Host/Client Task Client window when needed. Plus you can sort out which skill needs to be built, ie order what you want.
    • [Fixed] The Vargr/Aslan Traits Weapon gets the correct DM
    • [Fixed] Missiles. When using the Missiles Attack (in the Character Ship Tab) doesn't use the 'Gunner (turret)' anymore. It uses '0' for the attack number
    • [Fixed] Dragging skills like Gun Combat with specialisms will no longer create duplicate base skills
    • [Fixed] Layout issue with PC Spacecraft on Player (client view)
    • [Updated] NPCs. Now allow the NPC's Characteristics and Skills to run add the Boon/Bane dice.
    • [Updated] Added a new Option 'Party: Show characters to clients' and allows the Referee to let the Players to see the Party Sheet Main
    • [Updated] Changed some of the Icons for the Sidebar to fit more with Traveller


    D&D Strixhaven: A Curriculum of Chaos (D&D fifth edition)
    • [Fixed] Pest in the "It's Got Three Heads" encounter is not supposed to have a breath weapon.


    Pathfinder RPG - Rise of the Runelords Anniversary Edition (Pathfinder RPG and D&D 3.5/ OGL)
    • [Fixed] Viorian Dekanti had wrong belt in treasure parcel record.


    Starfinder RPG - Core Rules (Starfinder)
    • [Fixed] Spelling error in Improved Unarmed Strike.


    Pathfinder for Savage Worlds Core Rules (Pathfinder for Savage Worlds)
    • [Added] Desperate Attacks to Effects


    D&D Classics: PHBR8 The Complete Book of Elves (D&D Classics - AD&D 1E/2E)
    • [Fixed] Sylvan ability score modifications.


    Traveller Companion (Traveller 2E (Mongoose))
    • [Fixed] Airborne Hazards Table, the dice bands are now correct
    • [Added] Bad Jumps/Misjumps. Added those tables
    • [Added] Added Career Data for Truther/Believer Careers
    • [Fixed] Fixed minor layout issues


    Pulp Cthulhu (7th edition Call of Cthulhu) (Call of Cthulhu 7E)
    • [Fixed] Removed trailing comma from Accounting skill in Priest Occupation
    Support:
    https://support.fantasygrounds.com/
    Have a suggestion for a feature? Go here https://fgapp.idea.informer.com

  2. #2
    Dungeons and Dragons 5e (CharWizard Feature)
    • [Fixed] Half casters were not getting the correct spell slots during creation and level up


    Starfinder RPG (Ruleset)
    • [Fixed] PC ship attacks with tracking weapons defended with AC instead of TL
    • [Fixed] Flat-footed -2 not being factored


    Vampire the Masquerade 5e (Ruleset)
    • [Fixed] Clan logo updated with logo from clan sheet and removal of current hard coding methods.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  3. #3
    Built-In Rulesets
    • [CoreRPG+] Updated Default Fumble and Crit tables module to load in any ruleset.
    • [CoreRPG+] Story templates did not handle cross-template referencing. Fixed.
    • [CoC6] Combat tracker combat section not displaying correctly. Fixed.
    • [DEV][CoreRPG+] Add "invisible" font asset.

  4. #4
    Hotfixes

    Starfinder (Ruleset)
    • [Fixed] Attacking with NPC crew in Ship CT creates error.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

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