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  1. #431
    It wont let me attach pictures. I will post tmrw if I can.20230509_204340.jpg20230509_204343.jpg
    Last edited by Hokuan; May 10th, 2023 at 02:54.

  2. #432
    Finally able to attach photos. I'm thinking it's a compatibility issue or something. I just honestly need it to go back to the way it was before as I can't even get the backup copy of the whole campaign to not error out. I mean maybe it's not even this extension's fault but it was the last one I enabled before I had issues.
    20230509_204343.jpg20230509_204340.jpg

    <?xml version="1.0" encoding="utf-8"?>
    <extensionstate version="4.3" dataversion="20230221">
    <extension name="5E Remove Effect Tag" />
    <extension name="5E_Random-Treasure" />
    <extension name="ArbitraryArcana" />
    <extension name="Bayne's Emporium-5E" />
    <extension name="COP - NPC Threat Fields" />
    <extension name="COP - Spell Threat" />
    <extension name="COP - Weapon Threat" />
    <extension name="Critically_Awesome_Essentials" />
    <extension name="FG-CoreRPG-Coins-Weight" />
    <extension name="FG-CoreRPG-Inventory-Identified" />
    <extension name="MissFlavorText" />
    <extension name="MNM Module UI" />
    <extension name="NPC_Random_Treasure_Drops_5E" />
    <extension name="Token Height" />
    <extension name="WindowSaverX2" />
    <extension name="5E - Expanded NPCs" />
    <extension name="Enhanced_Spell_Window_FGU" />
    <extension name="Random Encounter Generator" />
    <extension name="MNM Animated Combat" />
    <extension name="MNM Automatic Actions" />
    <extension name="MNM Bigger Drop Downs" />
    <extension name="RequestedRolls" />
    <extension name="MNM Coin Manager" />
    <extension name="MNM Party Combat Stats" />
    <extension name="FG-Ammunition-Manager" />
    <extension name="FG-HitMargins" />
    <extension name="Big Portraits" />
    <extension name="DroppedOrder" />
    <extension name="MNM Enhanced Encounter Window" />
    <extension name="Tooltips" />
    <extension name="InventorySearch" />
    <extension name="5e Elven Accuracy" />
    <extension name="PlayerAgency" />
    <extension name="Advantages" />
    <extension name="AdvantagesCW" />
    <extension name="AdvantagesPA" />
    <extension name="DeathIndicatorEx" />
    <extension name="AdvancedEffects" />
    <extension name="AutomaticFlankingAndRange" />
    <extension name="AutomaticHalflingLuck" />
    <extension name="AutomaticHalflingLuckv1.2.1" />
    <extension name="AutomaticReturnDamage" />
    <extension name="AutomaticSneakAttack" />
    <extension name="AutomaticSpellResistancev1.0.1" />
    <extension name="GenericActions" />
    <extension name="Has Initiative Indicator" />
    <extension name="ct-scroll-0_4" />
    <extension name="npc-flavors" />
    <extension name="random-spellbooks-0_2" />
    <extension name="MNM Player Journal 2" />
    <extension name="Carrier" />
    <extension name="EquippedEffects" />
    <extension name="Exhausted" />
    <extension name="BetterCombatEffectsGold" />
    <extension name="Spell Action Info" />
    <extension name="FriendZone" />
    <extension name="KitNKaboodle" />
    <extension name="5E-Indicators" />
    <extension name="Indicators" />
    <extension name="CombatAutomation" />
    <extension name="AuraEffectsv0.4" />
    <extension name="FG-Aura-Effect" />
    <extension name="OngoingSaves" />
    <extension name="ProStream5E" />
    <extension name="StealthTracker" />
    <extension name="TurnBasedEffects" />
    <extension name="MNM Core" />
    </extensionstate>

  3. #433
    Yeah, that's a lot of extensions to manage.

    You should remove Token Height and FG-CoreRPG-Coins-Weight; as those two are part of the standard code now. (I'd remove from installation completely.)

    Other than that, you'll have to turn them off to figure out which one is causing problems. Turning off half at a time is usually fastest way to narrow. If you're comfortable with editing XML, you can edit extensionstate.xml directly; but save off the original first and make sure to completely exit FG in between editing.

    Regards,
    JPG

  4. #434
    From the image it looks like 5E Remove Effect Tag extension is throwing the error. Might be a conflict with that extension and something else you are running, or it might be just 5E Remove Effect Tag itself.

  5. #435
    Quote Originally Posted by Hokuan View Post
    Finally able to attach photos. I'm thinking it's a compatibility issue or something. I just honestly need it to go back to the way it was before as I can't even get the backup copy of the whole campaign to not error out. I mean maybe it's not even this extension's fault but it was the last one I enabled before I had issues.
    20230509_204343.jpg20230509_204340.jpg

    <?xml version="1.0" encoding="utf-8"?>
    <extensionstate version="4.3" dataversion="20230221">
    <extension name="5E Remove Effect Tag" />
    <extension name="5E_Random-Treasure" />
    <extension name="ArbitraryArcana" />
    <extension name="Bayne's Emporium-5E" />
    <extension name="COP - NPC Threat Fields" />
    <extension name="COP - Spell Threat" />
    <extension name="COP - Weapon Threat" />
    <extension name="Critically_Awesome_Essentials" />
    <extension name="FG-CoreRPG-Coins-Weight" />
    <extension name="FG-CoreRPG-Inventory-Identified" />
    <extension name="MissFlavorText" />
    <extension name="MNM Module UI" />
    <extension name="NPC_Random_Treasure_Drops_5E" />
    <extension name="Token Height" />
    <extension name="WindowSaverX2" />
    <extension name="5E - Expanded NPCs" />
    <extension name="Enhanced_Spell_Window_FGU" />
    <extension name="Random Encounter Generator" />
    <extension name="MNM Animated Combat" />
    <extension name="MNM Automatic Actions" />
    <extension name="MNM Bigger Drop Downs" />
    <extension name="RequestedRolls" />
    <extension name="MNM Coin Manager" />
    <extension name="MNM Party Combat Stats" />
    <extension name="FG-Ammunition-Manager" />
    <extension name="FG-HitMargins" />
    <extension name="Big Portraits" />
    <extension name="DroppedOrder" />
    <extension name="MNM Enhanced Encounter Window" />
    <extension name="Tooltips" />
    <extension name="InventorySearch" />
    <extension name="5e Elven Accuracy" />
    <extension name="PlayerAgency" />
    <extension name="Advantages" />
    <extension name="AdvantagesCW" />
    <extension name="AdvantagesPA" />
    <extension name="DeathIndicatorEx" />
    <extension name="AdvancedEffects" />
    <extension name="AutomaticFlankingAndRange" />
    <extension name="AutomaticHalflingLuck" />
    <extension name="AutomaticHalflingLuckv1.2.1" />
    <extension name="AutomaticReturnDamage" />
    <extension name="AutomaticSneakAttack" />
    <extension name="AutomaticSpellResistancev1.0.1" />
    <extension name="GenericActions" />
    <extension name="Has Initiative Indicator" />
    <extension name="ct-scroll-0_4" />
    <extension name="npc-flavors" />
    <extension name="random-spellbooks-0_2" />
    <extension name="MNM Player Journal 2" />
    <extension name="Carrier" />
    <extension name="EquippedEffects" />
    <extension name="Exhausted" />
    <extension name="BetterCombatEffectsGold" />
    <extension name="Spell Action Info" />
    <extension name="FriendZone" />
    <extension name="KitNKaboodle" />
    <extension name="5E-Indicators" />
    <extension name="Indicators" />
    <extension name="CombatAutomation" />
    <extension name="AuraEffectsv0.4" />
    <extension name="FG-Aura-Effect" />
    <extension name="OngoingSaves" />
    <extension name="ProStream5E" />
    <extension name="StealthTracker" />
    <extension name="TurnBasedEffects" />
    <extension name="MNM Core" />
    </extensionstate>

    First, why do you think its BCEG?

    Second, you need to go through your list and make sure you are running the most updated versions ONLY.

    Third, you need to make sure you are not running 2 versions of an EXT.

    Fourth, you should go through and make sure you are only running EXTs you use/want to use.

    <extension name="AuraEffectsv0.4" />
    <extension name="FG-Aura-Effect" />
    <extension name="AutomaticHalflingLuck" />
    <extension name="AutomaticHalflingLuckv1.2.1" />
    There above are 2 examples of a doubled up ext.

    Also some like Automatic Flanking and Range is no longer needed if you using Generic Actions as GA has the same tools in it as AFaR


    @Moon Wizard, Coins-Weight was not added into FGU core just FYI, the weight of coins was but not what this EXT does. This ext puts an inventory item in your inventory which allows you to move the coins into a different location. This is mostly important when you use another ext that allows you to have bags of holding etc that have an effect on the weight.
    Now I don't know if the user uses this part of it so maybe they only want the weight of the coins in treasure, however, I just wanted to point out this issue with telling people to turn off an ext without understanding that is had other tools.


    If you want, jump on discord and I can help you figure some of these out and cut down your exts most likely. Less EXT is less possible conflicts.
    -MrDDT
    Discord @mrddt

    Really click this link and vote for your FGU wishes, more votes is more likely to get done and get what you want done.
    http://fgapp.idea.informer.com/
    Vote For Idea to Default Modules to GM Only
    Vote For Idea to Give GM More Hotkey Options
    Vote For Idea to Disable Dice Animations

  6. #436
    Just a heads up. It looks like this ext is throwing an error on load in TEST. I figure most wait until it is live but I was there testing some other things.

  7. #437
    Is there a way to specify the duration of the effect when a creature fails an ongoing save, using 'SAVEADD'?

    EDITED: As it turns out, the problem I was having was because I needed to reload the game in question, so that the extension could see the effect I had created. It's working as intended now. (For the curious, I was automating the Cloying Miasma trait of the CR6 'Dragonflesh Abomination', which causes creatures within 5 feet of the abomination to make a save at the start of the abomination's turn, or become poisoned until the start of the abomination's next turn.

    Here's the effect codes too.

    AURA: 5 all; Cloying Miasma; IF: FACTION(notself); SSAVES: 14 CON; SAVEADD: Cloying Miasma
    Cloying Miasma; Poisoned

    (The duration of the applied effect is 1, and for those using Better Combat Effects Gold, it is Removed at the Start of the Source turn.)
    Last edited by Fingersome; June 5th, 2023 at 23:12.

  8. #438
    Version update: 5.17
    Fixed: NPC Innate Spellecasting with [SDC]
    Fixed: Changed utilitybox to match for FG 4.4.0
    Changed: WEAPON conditional operator will match on a partial match instead of exact match

  9. #439
    I made a video that goes over how the better combat effects gold conditional operators work.

    https://www.youtube.com/watch?v=3oUDiLzo5eI

  10. #440
    I'm having trouble with the EXPIREADD command. My goal is to leave a reminder effect on the target once the effect expires, that it can't be affected again. Here's the effect that isn't working:

    Blade of Petals; charmed; EXPIREADD: can't be petal-charmed; [RE]

    Before I added the EXPIREADD clause it worked fine with duration 1, ending at the end of the target's turn. But once I added that clause, it ended as soon as the caster ended their turn, so I changed the duration to 2 turns. That worked, it ends properly now, but doesn't proc the message effect. Can anyone help? Thanks!

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