Thread: 5E - Better Combat Effects Gold
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April 14th, 2023, 20:41 #421
Version Update 5.12
Fixed: Change State cycler SDS not working
Fixed: SSAVEE/SSAVES not working correctly
If you currently have the cycler set at SDS, you'll have to cycle it around to SDS again to get it to stick.
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April 17th, 2023, 18:36 #422
Version Update 5.13
Feature: Effects Migrator
Fixed: CS none with duration sometimes increasing duration
READ THIS
The Effect Migrator will move your current campaign BCE tags that change state over to the new cycler. I HIGHLY recommend you make a backup of your campaign before you perform this operation as there is no undo.
I've migrated my campaigns over with no issue however that doesn't mean there isn't an issue that I missed. If you find anything wrong please report it.
You'll also notice it may want to rewrite effects that have nothing to do with change state. It is probably due to extra whitespace or extra ; at the end of the effect. That is perfectly normal but again please review the report before you migrate.
The reports are generated uncategorized story entries for both preview and migrate. You probably want to delete those if you are exporting modules or are happy with the outcome.
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April 24th, 2023, 16:02 #423
Version Update: 5.14
Fixed: Change State Remove on end of turn needed some tweaking
Fixed: Fantasy Grounds doesn't propagate weapon attack type (spell or weapon) when NPC attacking from the CT
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April 27th, 2023, 20:02 #424
Version Update: 5.15
Under the Hood: Performance improvement on change turn
Fixed: More descriptive labels for ongoing damage and ongoing regen
Removed Advanced Effects dependency for Sneak Attack and conditional operator WEAPON
Documentation: conditional operator WEAPON was missing from PDF documentation
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April 30th, 2023, 22:44 #425
- Join Date
- Jan 2020
- Posts
- 45
I bought a gold extension, can I enable a normal extension?
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April 30th, 2023, 23:03 #426
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April 30th, 2023, 23:27 #427
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May 8th, 2023, 16:26 #428
Version Update 5.16
Fixed: Change State encoded to CT when loaded from module via Equipped Effects or similar extension
Fixed: Chance template name collision with Random Encounter Generator extension
Fixed: Script error when dragging attack roll from chat to CT
Changed: DMGR with an empty filter will assume all. all is no longer required for all
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May 10th, 2023, 02:07 #429
- Join Date
- Apr 2015
- Posts
- 4
I can't seem to be able to go back fix the errors I'm getting after enabling this. Is it as simple as using a backup db? I'm 90% I saved a copy of my campaign but going back to it I'm still getting errors.
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May 10th, 2023, 02:15 #430
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