Thread: 5E - Better Combat Effects Gold
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February 5th, 2022, 18:02 #21
- Join Date
- Mar 2016
- Posts
- 261
I have a 5e game where I've turned off all the extensions except for Equipped Effects and Better Combat Effects Gold to test and have all the 5e automatic effect mods loaded. I have the Displacement Cloak effect on a player: Cloak of Displacement; GRANTDISATK; TURNAS; DMGDT this doesn't work with BCEG, but does with BCE, so is there something I am missing?
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February 5th, 2022, 18:21 #22
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February 5th, 2022, 18:40 #23
- Join Date
- Mar 2016
- Posts
- 261
Yes and that worked! Thanks.
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February 6th, 2022, 13:33 #24
Will be updated in 5eAE when Fizban releases this week.
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February 6th, 2022, 16:50 #25
- Join Date
- Mar 2020
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- 54
It is my understanding that BCEG is supposed to auto-parse the traits in a character sheet and grant advantage/disadvantage to saves against conditions, such as poison, without explicitly writing the effect. Is that right?
In my testing with a character having Dwarven Resilience against a green dragon poison breath weapon, the save advantage is not happening.
Thanks
PS: It is also unclear if this extension requires the base BCE to be loaded. I found on the discord that it does not, but the wording on the Forge page is ambiguous about that.
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February 6th, 2022, 17:29 #26
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February 6th, 2022, 17:31 #27
- Join Date
- Mar 2020
- Posts
- 54
ah, ok. that makes sense, thanks.
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February 6th, 2022, 22:17 #28
Currently it only auto adv/dis vs conditions and not damage types. Adding damage types such as poison shouldn't be too difficult at this point since the plumbing is already there.
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February 6th, 2022, 22:25 #29
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February 6th, 2022, 23:34 #30
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