Thread: 5E - Better Combat Effects Gold
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October 1st, 2022, 18:26 #281
- Join Date
- Jun 2019
- Posts
- 140
In my testing, I just applied a -20 modifier to the damage roll to ensure that the end result of the roll was 0, and in that instance, the effect also failed to activate.
So my current understanding of what you're saying is that the DMGAT effect will only activate if the target:
1. Takes an amount of HP damage equal to 1 or more.
2. Takes an amount of temp HP damage equal to 1 or more. (assuming your settings are set to treat temp HP damage as damage)
3. Takes no damage due to having a damage threshold which the damage taken value did not exceed.
The reason the effect doesn't fit for the Motivational Speech spell is that the language of the spell stipulates you will get advantage on your next attack after you've been hit with an attack. How much damage you have to take from that hit appears to be immaterial.
You could be immune to the damage type and thus take no damage, but you should still proc the effect.
At present I don't see a way to code it to automate that. To me it seems like my best bet if I want the automation is to make a small house rule change to the language of the spell to specify that you have to take at least 1 point of damage (temp or otherwise) in order to gain the benefit.
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October 1st, 2022, 19:27 #282
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October 1st, 2022, 19:32 #283
- Join Date
- Apr 2015
- Posts
- 99
Thanks!
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October 2nd, 2022, 01:48 #284
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October 31st, 2022, 06:41 #285
I am really at a loss. I'm sure I'm overlooking some simple solution. I am using one of your pre-written effects and I'm not seeing it work. The example I am using is a DMGRT in your turned effect. I'll include images below. My understanding is that the effect line is supposed to automatically disappear when the target takes damage. I apply it to the target, I roll damage, the target takes damage but the effect line stays there. I pass initiative to a new round and do more damage and same. Am I misunderstanding DMGRT?
screenshot0004.png
screenshot0005.png
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October 31st, 2022, 07:36 #286
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October 31st, 2022, 18:50 #287
Thanks! I knew it was something simple. I just assumed leaving it null would mean all types of damage.
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October 31st, 2022, 20:23 #288
I do have one more issue that I forgot about because I gave up a long time ago. I have issue with the ABSORB function. Is that a problem with BCEG or the actual ABSORB effects module? I input into the target creature "ABSORB: lightning" without the quotes and I get this error... see image:
absorb.png
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October 31st, 2022, 20:46 #289
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October 31st, 2022, 21:09 #290
There are two exts that do ABSORB Blissful Ignorance (free) and Absorb Effect (paid). The error you are seeing is from a part of the code (applyDamage) that BCE doesn't touch but a lot of other extensions do. The error is probably from something else although it is possible BCEG is doing something prior that is priming things for such an error to be thrown.
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