GI JOE RPG Launch
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  1. #641
    Fair enough. I agree with you in principle but we've just run it RAW so they are clicking the effect right before damage. I'm good with it as is and it's not insane to remember to bump it up every 2 levels (he's level 12 already so it'll be pretty infrequent from here on out).

    We also use house rule advantage stacking that isn't handled by FG (although I would love to see an extension that did this and variations on it, like just N d20s equal to net (ad/disad)vantages):


    Instead of any amount of Advantage and Disadvantage canceling each other out, the net Advantage or Disadvantage matters.

    Advantage/Disadvantage Schedule:

    1 Net Advantage/Disadvantage – Roll 2d20, take the higher/lower result (as normal).
    2 or more Net Advantages/Disadvantages – Roll 2d20, take the higher/lower result +/-n where n is the number of Net Advantages/Disadvantages

  2. #642
    Hello,

    I had a few questions:

    1. For the MASTERY operator, is it possible to tie it to a specific weapon or is it only tied to a mastery? I know it's possible to create custom masteries to work around this, but I wasn't sure if there was another option.

    2. I was hoping to automate the paralyzed effect portion of 5e that auto crits when attacks are made within 5 feet, but I'm having brain power issues coming up with the effect. I imagine it's something along the lines of IFT: ATKDIST(5); ATKHADDT: CDMG but all the attack modifiers except for the damage one seem to only work on the source of the effect, and I'm also not sure how to use the CDMG effect. I also don't know if there's an easier way to do the effect (if it is possible).

    Any help would be appreciated
    Last edited by Kumajuhl; November 2nd, 2024 at 17:30.

  3. #643
    Quote Originally Posted by Kumajuhl View Post
    Hello,

    I had a few questions:

    1. For the MASTERY operator, is it possible to tie it to a specific weapon or is it only tied to a mastery? I know it's possible to create custom masteries to work around this, but I wasn't sure if there was another option.

    2. I was hoping to automate the paralyzed effect portion of 5e that auto crits when attacks are made within 5 feet, but I'm having brain power issues coming up with the effect. I imagine it's something along the lines of IFT: ATKDIST(5); ATKHADDT: CDMG but all the attack modifiers except for the damage one seem to only work on the source of the effect, and I'm also not sure how to use the CDMG effect. I also don't know if there's an easier way to do the effect (if it is possible).

    Any help would be appreciated
    It is just tied to Mastery. You could guard it with other conditionals perhaps if you want to narrow it down. You also might find Advanced Effects extension useful for something like this.

    This should work but its rather cumbersom

    IFT: CUSTOM(paralyzed); IFT: ATKDIST(5); CDMG

  4. #644
    Quote Originally Posted by rhagelstrom View Post
    It is just tied to Mastery. You could guard it with other conditionals perhaps if you want to narrow it down. You also might find Advanced Effects extension useful for something like this.

    This should work but its rather cumbersom

    IFT: CUSTOM(paralyzed); IFT: ATKDIST(5); CDMG
    Thank you for the help!

  5. #645
    Version Update v5.42

    Feature: (TI) when present, the added effect will adjust on target initiative rather than source
    Feature: GRANTATK Grant bonus to attack rolls to all attackers
    Fixed: Script error with some 2024 masteries
    Fixed: script error with SNEAKATK and additional typed damage with DMG
    Revert: Backed out delayed updates for ongoing saves

  6. #646
    Hello again!

    My 5e DM wants to have us roll DC 15 con save when we go down to 0 hp to apply exhaustion if we fail. Is there a way to do this with BCEG? I tried doing SAVEADD: EXHAUSTION; IF: DYING; SAVEE: 15 CON. That didn't seem to work at all, but I couldn't think how else to add it. Any help would be appreciated

  7. #647
    Quote Originally Posted by Kumajuhl View Post
    Hello again!

    My 5e DM wants to have us roll DC 15 con save when we go down to 0 hp to apply exhaustion if we fail. Is there a way to do this with BCEG? I tried doing SAVEADD: EXHAUSTION; IF: DYING; SAVEE: 15 CON. That didn't seem to work at all, but I couldn't think how else to add it. Any help would be appreciated
    Not sure about the rest of the code, but try Dying instead of DYING.

  8. #648
    Quote Originally Posted by Kumajuhl View Post
    Hello again!

    My 5e DM wants to have us roll DC 15 con save when we go down to 0 hp to apply exhaustion if we fail. Is there a way to do this with BCEG? I tried doing SAVEADD: EXHAUSTION; IF: DYING; SAVEE: 15 CON. That didn't seem to work at all, but I couldn't think how else to add it. Any help would be appreciated
    So, there are a few problems I can see with this type of automation, like as long as they are in a dying state they will keep rolling this every time their turn passes. But here you go.

    Code:
    Tired Check; IF: DYING; SAVEE: 15 CON; SAVEADD: Tired
    In the effect list in the top right you need this.

    Code:
    Tired; EXHAUSTION

  9. #649
    Quote Originally Posted by MrDDT View Post
    So, there are a few problems I can see with this type of automation, like as long as they are in a dying state they will keep rolling this every time their turn passes. But here you go.

    Code:
    Tired Check; IF: DYING; SAVEE: 15 CON; SAVEADD: Tired
    In the effect list in the top right you need this.

    Code:
    Tired; EXHAUSTION
    Thank you!

  10. #650
    Not sure why, but this extension is automating pack tactics on creatures that have that ability. Love the automation! That said, it's triggering when one of the "pack" has the dying condition and is unconscious. I tested this in a 5e campaign with only this extension running.

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