Thread: Delta Green Extension - Revised
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July 22nd, 2023, 17:11 #21
- Join Date
- Jan 2023
- Posts
- 2
Thank you.
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July 22nd, 2023, 23:16 #22
I have always wondered what my limitations are on working on this extension. There are things done in the base COC6e ruleset that I don't like, and wish it were implemented closer to how 5e does things. This includes modding the inventory sheet to load/unload weapons from the combat portion; being able to actually create new weapons -from- the items tab, and modifying books to hold hypergeometric rituals (aka spells), and a couple of other things.
Honestly, if I still played Delta Green (I have one or two player's that -loathe- the BRP ruleset and its variations, which means we never get to play it), for my use I would just flat out mod the core COC6e ruleset to BE a Delta Green ruleset, instead of relying off an extension.
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July 23rd, 2023, 09:57 #23
CoC6E is one of the earliest rulesets there will be many things that would be done different if being done now Im sure.
5E is going to always be better than 90% of rulesets.
Copying 6E wholesale is not appropriate as it is a paid product.
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September 2nd, 2023, 04:54 #24
My apologies, as I didn't realize a lot of the Combat Tracker had been deprecated. Although no one came for my head so I'm wondering if people still use this.
Anyway, this ext has been updated to 1.1.3 and I cleaned up some repetitive files where the CoC6e ruleset had modified.
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September 2nd, 2023, 08:29 #25
Thank you Mach5RR, I don't get to run DG as much as I would like, but I always prefer to use FG over Foundry.
FG Forge Modules
Tools
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September 3rd, 2023, 00:57 #26
Lately I have only used it to prepare some games, but I intend to play them in FG using the extension. Thanks Mach5RR
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September 9th, 2023, 22:00 #27
- Join Date
- Jan 2019
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- 200
Thanks still do from time to time
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