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  1. #1

    Weapon Specialization & Dexterity Reaction Adjustment

    As DM's do you guys

    1) allow multi-class fighter PC's (i.e. Fighter/Druid) to Weapon Specialize?

    2) subtract dexterity reaction adjustment from initiative rolls?

  2. #2
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    1. No - weapons specialization is for single classed fighters only. That said, there are several kits that allow this to be bypassed; one Fighter kit allows specialization in a second weapon as well, and a Dwarf kit allows specialization to a Fighter/Cleric of a dwarven deity. There may be others.

    2. I allow this. If you have Sterno's (IMO essential) extension, there is an option you can enable to have this calculated automatically.
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  3. #3
    I've been having a heck of a time trying to make an advanced effect for 2. I thought it would be> INIT: -2; <but it's not working.
    Dex reaction adj modifying Advanced effects coding.jpg

  4. #4
    You don't need an effect. Each character having an adjustment to their initiative can reduce the weapon speed(s) showing on their actions tab. If a sword attack normally has a weapon speed of 5, and that characters dex gives it a dex bonus of 2, then reduce the weapon speed of that weapon to 3.

    Even in 1E (which doesn't use weapon speeds to routinely modify every initiative roll) I can set them to 0 - and if someone has a dex bonus when attacking with ranged weapons, they can set their bow/javelin/whatever weapon speed to "negative 2".

    But I don't think there's a way to modify a single-side initiative for only one character. So I have players with an initiative bonus roll their own individual initiative, for at least the attacks where they get the bonus.

  5. #5
    Thanks EOTB, I thought of that as well, just changing the weapon speeds, but I thought I'd try to learn something. I have each PC in the party roll initiative.
    Lol, "Location: teleporting without error"
    Thanks again!

  6. #6
    Quote Originally Posted by Free Sky Days View Post
    As DM's do you guys

    1) allow multi-class fighter PC's (i.e. Fighter/Druid) to Weapon Specialize?

    2) subtract dexterity reaction adjustment from initiative rolls?
    1) Sometimes.

    2) Nope. Not sure where that came from. By the book it's an adjustment to surprise.
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset.
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    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

  7. #7
    What conditions warrant "sometimes" for #1?

    Can you help with this Celestian?
    I've been having a heck of a time trying to make an advanced effect for initiative modifiers for dex reaction adjustment. I thought it would be INIT: -2; but it's not working.
    Dex reaction adj modifying Advanced effects coding.jpg

  8. #8
    Quote Originally Posted by Free Sky Days View Post
    What conditions warrant "sometimes" for #1?

    Can you help with this Celestian?
    I've been having a heck of a time trying to make an advanced effect for initiative modifiers for dex reaction adjustment. I thought it would be INIT: -2; but it's not working.
    Dex reaction adj modifying Advanced effects coding.jpg
    They have to be in the CT for any effect to work.
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

  9. #9
    Sorry I don't know what the CT is.

  10. #10
    Quote Originally Posted by Free Sky Days View Post
    Sorry I don't know what the CT is.
    Combat tracker. Where all the npc/pcs are during encounters to show initiative order/etc.

    If you had them in (only reason I could figure why it wasn't working) then you have an extension causing a problem is my next guess.
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

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