Thread: 5E - StealthTracker
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March 4th, 2022, 03:10 #31
- Join Date
- Mar 2020
- Posts
- 446
I see why I was confused. The forge description said: " If the NPC sheet is lacking a Stealth skill to roll, it will be added as "Stealth +0" line in their skills section of the sheet (on the Combat Tracker node only, not main NPC sheet)." So I was looking on the CT entry for the NPC.
The "stealth +0" is actually inserted on the main NPC sheet.
main NPC sheet.png
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March 4th, 2022, 04:08 #32
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March 4th, 2022, 04:33 #33
- Join Date
- Mar 2020
- Posts
- 446
You might want to correct the confusing language on the Forge site so it won't confuse others.
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March 4th, 2022, 04:38 #34
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April 14th, 2022, 02:59 #35
I was testing the new SR Carrier ext in the paid section and found that when this ext is loaded the two do not work together. It took some time for me to narrow it down since it did not throw an error nor warning. It just fails silently. I will be passing this along to SR in his thread as well.
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April 14th, 2022, 03:02 #36
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April 14th, 2022, 03:05 #37
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April 14th, 2022, 03:35 #38Free(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
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April 14th, 2022, 03:41 #39
Yeah I'm calling original code in all places. If this helps these are what I override (saves are what is stored - original code - and called as all overrides should do where possible)...
-- Store original CombatManager.onDrop function so we can restore it on close
local saveCMonDrop = nil;
-- Store original TokenManager.linkToken function so we can restore it on close
local savelinkToken = nil;
-- Store original TokenManager.updateTooltip function so we can restore it on close
local saveupdateTooltip = nil;
-- Store original TokenManager.updateVisibilityHelper function so we can restore it on close
local saveupdateVisibilityHelper = nil;Free(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
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April 14th, 2022, 03:45 #40
Ok another person who uses it tells me it both work fine together so I'm lost on this. Sorry for the multiple messages I'm assuming its a non issue for now and will stop trying to resolve it.
Free(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
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