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  1. #1

    Weapon Specialization

    Hi guys, is there a way to automate weapon specialization? Thanks!

  2. #2
    JohnD's Avatar
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    Click on the gear for the weapon you've entered on the Skills tab.

    Put your bonuses in the requisite boxes.

    When you apply the proficiency to the relevant weapon, your bonuses will be added automatically.

    For multiple attack rounds, you'll have to remember those on your own.
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  3. #3
    Quote Originally Posted by Free Sky Days View Post
    Hi guys, is there a way to automate weapon specialization? Thanks!
    In what way? From a class/kit perspective or from a character sheet perspective?

    For characters you add a weapon skill on the skills tab, set the hit/dmg bonus, then apply to the weapon it's associated with.

    Class/kits are a bit different.
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  4. #4
    It's for a fighter player character specializing in long sword.

  5. #5
    Quote Originally Posted by JohnD View Post
    For multiple attack rounds, you'll have to remember those on your own.
    Does it show somewhere on the character sheet how many attacks per round the PC gets (i.e. a 1st level fighter specialized in long sword gets 3/2 attacks)? Also, do you make all of the attacks at once or are the additional attacks delayed?
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  6. #6
    It does not show on the sheet how many attacks per round. You can enter that in the notes field of the character sheet.

    I have my players create different weapons modified by the difference in attack rolls. Off hand, second weapon, two handed style etc.

    For when the attacks go that tends to be a table decision. In our game the player can take all their attacks at once on their Initiative after moving or they can take the first one and hold the other attacks until later in the round if they want.
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