Thread: 5e Bug Reports (2022)
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January 23rd, 2022, 22:58 #31
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- Jan 2021
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- Victoria, BC
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A few issues in 5E SRD classes:
-Barbarian, in the first row of the table it should be "Rage, Unarmored Defense" (comma missing)
-Barbarian, Hit Points section, Hit Points at 1st Level: add "+" before "your Constitution modifier" so it actually adds it
-Barbarian, Hit Points section, Hit Points at Higher Levels: same as above
-Paladin, Hit Points section: remove space from "1d 10" so it parses properly
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January 24th, 2022, 06:04 #32
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- Dec 2018
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Vampire Spawn are not saving with disadvantage vs Sunbeam.
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January 24th, 2022, 09:10 #33If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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January 24th, 2022, 09:11 #34If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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January 24th, 2022, 09:55 #35
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- Dec 2018
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January 24th, 2022, 10:37 #36
Sorry, misread what you said. Still not automated I'm afraid. You can set up an effect (DISSAV) and apply to the target just before the saving throw is rolled or press the DIS button. Vampire isn't a recognised creature type so you can't set up an IFT: TYPE (although undead is recognised) and DISSAV isn't a targeted effect anyway.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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January 24th, 2022, 16:02 #37
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- Jan 2021
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Please ignore my comments about these actually affecting character creation/parsing, it's just the reference text that's wrong.
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January 24th, 2022, 17:33 #38If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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January 25th, 2022, 04:26 #39
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- Dec 2018
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Vampire may not be recognised but undead is, isn't it?
I can work around this, it's not an end of the world issue for me. Fantasy Grounds greatest claim to fame in the VTT world is its automation. Just doing my part to help point out where that fails to hopefully give newbies a better experience.
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January 25th, 2022, 10:05 #40
Yes, as I noted undead is a recognised type. But the main problem is DISSAV is not a targetable effect. There's probably an extension which will allow you to add this kind of effect somewhere on the Forge. Do note that not every aspect of the ruleset is fully automated. 90% of Sunbeam is automated; the only aspect that isn't is that undead get disadvantage on the save.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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